[gamecode] Fix some silly errors

I forgot to compile-test :(
This commit is contained in:
Bill Currie 2020-03-24 23:16:25 +09:00
parent 9bfd14b687
commit c945c42989

View file

@ -292,8 +292,10 @@ PR_LeaveFunction (progs_t *pr, int to_engine)
Sys_Printf ("Returning to engine\n");
} else {
bfunction_t *rf = pr->pr_xfunction;
Sys_Printf ("Returning to function %s\n",
PR_GetString (pr, rf->descriptor->s_name));
if (rf) {
Sys_Printf ("Returning to function %s\n",
PR_GetString (pr, rf->descriptor->s_name));
}
}
}
@ -464,7 +466,7 @@ PR_ExecuteProgram (progs_t *pr, func_t fnum)
st = pr->pr_statements + pr->pr_xstatement;
if (pr->watch) {
old_val = pr->watch;
old_val = *pr->watch;
}
while (1) {
@ -1715,10 +1717,10 @@ op_call:
pr->debug_handler (prd_watchpoint, pr->debug_data);
} else {
PR_RunError (pr, "watchpoint hit: %d -> %d",
old_val.integer_var, watch->integer_var);
old_val.integer_var, pr->watch->integer_var);
}
}
old_val.integer_var = watch->integer_var;
old_val.integer_var = pr->watch->integer_var;
}
}
exit_program: