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[qfcc] Use GPU-style alignment for algebra types
Meaning vec3 is aligned to 4 components instead of 1. 2-component ops use vec2 in the VM thus requiring alignment to boundaries of 2, but 4 seems better as it conforms with OpenGL and Vulkan (and, I imagine, DirectX, but I doubt QF will ever use DirectX).
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1 changed files with 3 additions and 5 deletions
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@ -36,6 +36,8 @@
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#include "QF/mathlib.h"
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#include "QF/mathlib.h"
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#include "QF/va.h"
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#include "QF/va.h"
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#include "QF/math/bitop.h"
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#include "tools/qfcc/include/algebra.h"
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#include "tools/qfcc/include/algebra.h"
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#include "tools/qfcc/include/attribute.h"
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#include "tools/qfcc/include/attribute.h"
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#include "tools/qfcc/include/diagnostic.h"
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#include "tools/qfcc/include/diagnostic.h"
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@ -443,11 +445,7 @@ algebra_subtype (type_t *type, attribute_t *attr)
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static int
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static int
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algebra_alignment (const type_t *type, int width)
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algebra_alignment (const type_t *type, int width)
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{
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{
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int alignment = type->alignment;
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return type->alignment * BITOP_RUP (width);
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if (!(width & 1)) {
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alignment *= width;
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}
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return alignment;
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}
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}
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type_t *
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type_t *
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