From c6bcd7aedbd9556f94052391d04a4995871780dd Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Thu, 5 Jan 2012 12:45:43 +0900 Subject: [PATCH] Normalize the vertex normals. I was wondering why the lighting looked a little extreme in overkill. --- libs/video/renderer/glsl/glsl_alias.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/video/renderer/glsl/glsl_alias.c b/libs/video/renderer/glsl/glsl_alias.c index 5e87e042c..49c1e3779 100644 --- a/libs/video/renderer/glsl/glsl_alias.c +++ b/libs/video/renderer/glsl/glsl_alias.c @@ -169,7 +169,7 @@ set_arrays (const shaderparam_t *vert, const shaderparam_t *norm, 0, sizeof (aliasvrt_t), pose_offs + field_offset (aliasvrt_t, vertex)); qfglVertexAttribPointer (norm->location, 3, GL_SHORT, - 0, sizeof (aliasvrt_t), + 1, sizeof (aliasvrt_t), pose_offs + field_offset (aliasvrt_t, normal)); qfglVertexAttribPointer (st->location, 2, GL_SHORT, 0, sizeof (aliasvrt_t),