mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
Enable shadows for grenades.
Now that shadevector is correctly transformed, grenade shadows aren't quite so silly.
This commit is contained in:
parent
a7327acb80
commit
c66e437ebe
1 changed files with 1 additions and 1 deletions
|
@ -205,7 +205,7 @@ Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator)
|
|||
case HEADER_MDL16: // QF Type 6 extended for 16bit precision
|
||||
if (strequal (mod->name, "progs/grenade.mdl")) {
|
||||
mod->fullbright = 0;
|
||||
mod->shadow_alpha = 0;
|
||||
mod->shadow_alpha = 255;
|
||||
} else if (strnequal (mod->name, "progs/flame", 11)
|
||||
|| strnequal (mod->name, "progs/bolt", 10)) {
|
||||
mod->fullbright = 1;
|
||||
|
|
Loading…
Reference in a new issue