Enable shadows for grenades.

Now that shadevector is correctly transformed, grenade shadows aren't quite
so silly.
This commit is contained in:
Bill Currie 2012-07-17 17:12:34 +09:00
parent a7327acb80
commit c66e437ebe

View file

@ -205,7 +205,7 @@ Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator)
case HEADER_MDL16: // QF Type 6 extended for 16bit precision
if (strequal (mod->name, "progs/grenade.mdl")) {
mod->fullbright = 0;
mod->shadow_alpha = 0;
mod->shadow_alpha = 255;
} else if (strnequal (mod->name, "progs/flame", 11)
|| strnequal (mod->name, "progs/bolt", 10)) {
mod->fullbright = 1;