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mindHog's patch for making Hash_DelElement work the way he wanted it to
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@ -1225,6 +1225,25 @@ ucmds_free (void *_c, void *unused)
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}
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}
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// hash and compare functions: user commands are accessed by name but
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// removed by pointer (because they are overridable and multiple commands
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// can be stored under the same command name) so we define a get_hash
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// functions that hashes the key and a compare function that compares the
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// pointer.
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static unsigned long
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ucmd_get_hash (void *_a, void *data)
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{
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ucmd_t *a = (ucmd_t*)_a;
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return Hash_String (a->name);
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}
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static int
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ucmd_compare (void *a, void *b, void *data)
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{
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return a == b;
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}
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/*
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SV_AddUserCommand
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@ -1828,6 +1847,7 @@ void
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SV_UserInit (void)
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{
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ucmd_table = Hash_NewTable (251, ucmds_getkey, ucmds_free, 0);
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Hash_SetHashCompare (ucmd_table, ucmd_get_hash, ucmd_compare);
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PR_AddBuiltin (&sv_pr_state, "SV_AddUserCommand", PF_AddUserCommand, -1);
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cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
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"How quickly a player straightens out after "
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