Typos fixed that were in the original. (oops)

Misty-chan
This commit is contained in:
Timothy C. McGrath 2001-04-26 03:09:46 +00:00
parent 7e0c1edcf7
commit c4680099c7

View file

@ -37,7 +37,7 @@ gl_fb_models "0"
// NOTE: Heck of a lot easier to use cl_max_particles to reduce
// how many you see instead of just shutting this off now :)
r_particles "1"
// How many particles can be seen in your vision? Default is 2840. 60 is just
// How many particles can be seen in your vision? Default is 2048. 60 is just
// enough to see what is going on without slowing down at *all* on my
// old voodoo 1, so other systems likely can handle far more than this
cl_max_particles "60"
@ -52,17 +52,14 @@ gl_conalpha "0.6"
gl_constretch "0"
// Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster.
gl_lightmode "0"
// Sets the division value for the sky brushes. Higher is faster, however
// Setting it this high is a bit rediculous. Real fast compared to default
// of 128 though - assuming you have sky ON.
// Sets the division value for the sky brushes. Higher is faster, generally.
gl_subdivide_size "128"
// Set to 1 by default. Fixes status bar flicker on some buggy hardware.
// Normally sane people set it to 0... Because it's a speed hit if it's on.
gl_triplebuffer "0"
// Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1
// to not do it at all. I have it at 3 because I've been assured there will
// eventually be a setting 2.
gl_sky_clip "3"
// to not do it at all.
gl_sky_clip "2"
// The next four options can be set to 1 by the SERVER, so if it doesn't
// work, check that the server admin hasn't set them to 1 himself.
// Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase.