From c4680099c735eb4cd7433410875fd910fb62ac05 Mon Sep 17 00:00:00 2001 From: "Timothy C. McGrath" Date: Thu, 26 Apr 2001 03:09:46 +0000 Subject: [PATCH] Typos fixed that were in the original. (oops) Misty-chan --- doc/config/glspeed-v1.cfg | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/doc/config/glspeed-v1.cfg b/doc/config/glspeed-v1.cfg index 23ffdc1c5..314a94f11 100644 --- a/doc/config/glspeed-v1.cfg +++ b/doc/config/glspeed-v1.cfg @@ -37,7 +37,7 @@ gl_fb_models "0" // NOTE: Heck of a lot easier to use cl_max_particles to reduce // how many you see instead of just shutting this off now :) r_particles "1" -// How many particles can be seen in your vision? Default is 2840. 60 is just +// How many particles can be seen in your vision? Default is 2048. 60 is just // enough to see what is going on without slowing down at *all* on my // old voodoo 1, so other systems likely can handle far more than this cl_max_particles "60" @@ -52,17 +52,14 @@ gl_conalpha "0.6" gl_constretch "0" // Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster. gl_lightmode "0" -// Sets the division value for the sky brushes. Higher is faster, however -// Setting it this high is a bit rediculous. Real fast compared to default -// of 128 though - assuming you have sky ON. +// Sets the division value for the sky brushes. Higher is faster, generally. gl_subdivide_size "128" // Set to 1 by default. Fixes status bar flicker on some buggy hardware. // Normally sane people set it to 0... Because it's a speed hit if it's on. gl_triplebuffer "0" // Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1 -// to not do it at all. I have it at 3 because I've been assured there will -// eventually be a setting 2. -gl_sky_clip "3" +// to not do it at all. +gl_sky_clip "2" // The next four options can be set to 1 by the SERVER, so if it doesn't // work, check that the server admin hasn't set them to 1 himself. // Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase.