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https://git.code.sf.net/p/quake/quakeforge
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Clean up the intra-package import lines.
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84f65a0171
commit
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2 changed files with 5 additions and 7 deletions
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@ -23,9 +23,8 @@ import bpy
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from bpy_extras.object_utils import object_data_add
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from mathutils import Vector,Matrix
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from . import quakepal
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from . import mdl
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MDL = mdl.MDL
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from .quakepal import palette
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from .mdl import MDL
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def export_mdl(operator, context, filepath):
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return {'FINISHED'}
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@ -23,9 +23,8 @@ import bpy
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from bpy_extras.object_utils import object_data_add
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from mathutils import Vector,Matrix
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from . import quakepal
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from . import mdl
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MDL = mdl.MDL
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from .quakepal import palette
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from .mdl import MDL
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def make_verts(mdl, framenum, subframenum=0):
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frame = mdl.frames[framenum]
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@ -74,7 +73,7 @@ def load_skins(mdl):
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d = skin.pixels
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for j in range(mdl.skinheight):
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for k in range(mdl.skinwidth):
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c = quakepal.palette[d[j * mdl.skinwidth + k]]
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c = palette[d[j * mdl.skinwidth + k]]
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# quake textures are top to bottom, but blender images
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# are bottom to top
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l = ((mdl.skinheight - 1 - j) * mdl.skinwidth + k) * 4
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