diff --git a/acconfig.h b/acconfig.h
index 7902d7bed..b36c0e341 100644
--- a/acconfig.h
+++ b/acconfig.h
@@ -16,9 +16,6 @@
 /* Define this to the QSG standard version you support */
 #undef QSG_VERSION
 
-/* Define if you want to use QF-style defaults instead of Id-style */
-#undef NEWSTYLE
-
 /* Define this to the location of the global config file */
 #undef FS_GLOBALCFG
 
@@ -31,12 +28,6 @@
 /* Define this to the unshared game directory root */
 #undef FS_USERPATH
 
-/* Define this to the base game for the engine to load */
-#undef BASEGAME
-
-/* Define this to the base directory for the client to download skins to */
-#undef SKINBASE
-
 /* Define this to use experimental code */
 #undef _EXPERIMENTAL_
 
diff --git a/configure.in b/configure.in
index 991516f08..3a8af88cf 100644
--- a/configure.in
+++ b/configure.in
@@ -1037,32 +1037,13 @@ dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
 test "x$prefix" = xNONE && prefix=$ac_default_prefix
 test "x$exec_prefix" = xNONE && exec_prefix='${prefix}'
 
-AC_ARG_WITH(oldstyle,
-[  --with-oldstyle         compile with defaults used by Id Software instead
-                          of the slightly saner defaults normally used by
-			  QuakeForge.],
-	oldstyle=$withval, oldstyle=auto
-)
-AC_MSG_CHECKING([configuration style])
-if test "x$oldstyle" = xyes -o "x$oldstyle" = "x"; then
-	AC_MSG_RESULT([old style (id Software defaults)])
-	AC_DEFINE(BASEGAME, "id1")
-	AC_DEFINE(SKINBASE, "qw")
-	if test "x$SYSTYPE" = xWIN32; then
-		default_globalconf="%WINDIR%/$PACKAGE.conf"
-		default_userconf=""
-	else
-		default_globalconf="/etc/$PACKAGE.conf"
-		default_userconf=""
-	fi
+if test "x$SYSTYPE" = xWIN32; then
+	default_globalconf="%WINDIR%/${PACKAGE}.conf"
+	default_userconf="~/${PACKAGE}.rc"
 	default_sharepath="."
 	default_userpath="."
 else
-	AC_MSG_RESULT([new style])
-	AC_DEFINE(NEWSTYLE)
-	AC_DEFINE(BASEGAME, "base")
-	AC_DEFINE(SKINBASE, "base")
-	default_globalconf="/etc/$PACKAGE.conf"
+	default_globalconf="/etc/${PACKAGE}.conf"
 	default_userconf="~/.${PACKAGE}rc"
 	eval foo="$datadir"
 	default_sharepath="$foo/games/$PACKAGE"
diff --git a/nq/include/win32/bc/config.h b/nq/include/win32/bc/config.h
index 612951cfe..d84e48607 100644
--- a/nq/include/win32/bc/config.h
+++ b/nq/include/win32/bc/config.h
@@ -65,16 +65,6 @@
 /* Version strings */
 #include "version.h"
 
-/* Define if you want to use QF-style defaults instead of Id-style */
-#undef NEWSTYLE
-
-/* Define this to the subdirectory name of the default game */
-#ifdef NEWSTYLE
-#	define BASEGAME "base"
-#else
-#	define BASEGAME "id1"
-#endif
-
 /* Define if you have the XFree86 DGA extension */
 #undef HAVE_DGA
 
diff --git a/nq/include/win32/vc/config.h b/nq/include/win32/vc/config.h
index 117ac4255..cc66dc685 100644
--- a/nq/include/win32/vc/config.h
+++ b/nq/include/win32/vc/config.h
@@ -65,16 +65,6 @@
 /* Version string */
 #include "..\version.h"
 
-/* Define if you want to use QF-style defaults instead of Id-style */
-#undef NEWSTYLE
-
-/* Define this to the subdirectory name of the default game */
-#ifdef NEWSTYLE
-#	define BASEGAME "base"
-#else
-#	define BASEGAME "id1"
-#endif
-
 /* Define if you have the XFree86 DGA extension */
 #undef HAVE_DGA
 
diff --git a/nq/source/quakefs.c b/nq/source/quakefs.c
index 300bf35bd..9995315ea 100644
--- a/nq/source/quakefs.c
+++ b/nq/source/quakefs.c
@@ -930,7 +930,7 @@ COM_InitFilesystem ( void )
 			"location of shared (read only) game directories");
 	fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
 			"location of your game directories");
-	fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM,
+	fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM,
 			"game to use by default");
 
 /*
diff --git a/qw/include/win32/bc/config.h b/qw/include/win32/bc/config.h
index def126fe0..e4943b692 100644
--- a/qw/include/win32/bc/config.h
+++ b/qw/include/win32/bc/config.h
@@ -65,23 +65,6 @@
 /* Version string */
 #include "version.h"
 
-/* Define if you want to use QF-style defaults instead of Id-style */
-#undef NEWSTYLE
-
-/* Define this to the subdirectory name of the default game */
-#ifdef NEWSTYLE
-# define BASEGAME "base"
-#else
-# define BASEGAME "id1"
-#endif
-
-/* Define this to the base directory for the client to download skins to */
-#ifdef NEWSTYLE
-# define SKINBASE "base"
-#else
-# define SKINBASE "qw"
-#endif
-
 /* Define if you have the XFree86 DGA extension */
 #undef HAVE_DGA
 
diff --git a/qw/include/win32/mingw/config.h b/qw/include/win32/mingw/config.h
index 67211b6ae..6dbd0cadd 100644
--- a/qw/include/win32/mingw/config.h
+++ b/qw/include/win32/mingw/config.h
@@ -68,23 +68,6 @@
 /* Version string */
 #include "version.h"
 
-/* Define if you want to use QF-style defaults instead of Id-style */
-#undef NEWSTYLE
-
-/* Define this to the subdirectory name of the default game */
-#ifdef NEWSTYLE
-# define BASEGAME "base"
-#else
-# define BASEGAME "id1"
-#endif
-
-/* Define this to the base directory for the client to download skins to */
-#ifdef NEWSTYLE
-# define SKINBASE "base"
-#else
-# define SKINBASE "qw"
-#endif
-
 /* Define if you have the XFree86 DGA extension */
 #undef HAVE_DGA
 
diff --git a/qw/include/win32/vc/config.h b/qw/include/win32/vc/config.h
index e67531758..aea941436 100644
--- a/qw/include/win32/vc/config.h
+++ b/qw/include/win32/vc/config.h
@@ -75,23 +75,6 @@
 /* Version string */
 #include "..\version.h"
 
-/* Define if you want to use QF-style defaults instead of Id-style */
-#undef NEWSTYLE
-
-/* Define this to the subdirectory name of the default game */
-#ifdef NEWSTYLE
-#	define BASEGAME "base"
-#else
-#	define BASEGAME "id1"
-#endif
-
-/* Define this to the base directory for the client to download skins to */
-#ifdef NEWSTYLE
-#	define SKINBASE "base"
-#else
-#	define SKINBASE "qw"
-#endif
-
 /* Define if you have the XFree86 DGA extension */
 #undef HAVE_DGA
 
diff --git a/qw/source/quakefs.c b/qw/source/quakefs.c
index 6bcfd083b..d48c10494 100644
--- a/qw/source/quakefs.c
+++ b/qw/source/quakefs.c
@@ -1082,15 +1082,10 @@ COM_Filesystem_Init_Cvars (void)
 							 "location of shared (read only) game directories");
 	fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
 							"location of your game directories");
-	fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM,
+	fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM,
 							"game to use by default");
-#ifdef NEWSTYLE
-	fs_skinbase= Cvar_Get ("fs_skinbase", fs_basegame->string, CVAR_ROM,
+	fs_skinbase= Cvar_Get ("fs_skinbase", "qw", CVAR_ROM,
 							"location of skins dir for downloads");
-#else
-	fs_skinbase= Cvar_Get ("fs_skinbase", SKINBASE, CVAR_ROM,
-							"location of skins dir for downloads");
-#endif
 }
 
 /*