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@ -445,7 +445,7 @@ static void
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R_SetupGL_Viewport_and_Perspective (void)
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R_SetupGL_Viewport_and_Perspective (void)
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{
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{
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float screenaspect;
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float screenaspect;
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int x, x2, y2, y, w, h;
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int x, y, w, h;
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// set up viewpoint
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// set up viewpoint
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qfglMatrixMode (GL_PROJECTION);
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qfglMatrixMode (GL_PROJECTION);
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