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A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug...
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@ -363,7 +363,6 @@ Draw_Init (void)
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static inline void
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static inline void
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flush_text (void)
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flush_text (void)
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{
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{
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qfglFinish ();
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qfglBindTexture (GL_TEXTURE_2D, char_texture);
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qfglBindTexture (GL_TEXTURE_2D, char_texture);
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qfglDrawElements (GL_QUADS, tVAcount, GL_UNSIGNED_INT, tVAindices);
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qfglDrawElements (GL_QUADS, tVAcount, GL_UNSIGNED_INT, tVAindices);
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tVAcount = 0;
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tVAcount = 0;
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