A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug...

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-06-18 15:40:30 +00:00
parent 1486c97b8f
commit c25cfe6c9e

View file

@ -363,7 +363,6 @@ Draw_Init (void)
static inline void static inline void
flush_text (void) flush_text (void)
{ {
qfglFinish ();
qfglBindTexture (GL_TEXTURE_2D, char_texture); qfglBindTexture (GL_TEXTURE_2D, char_texture);
qfglDrawElements (GL_QUADS, tVAcount, GL_UNSIGNED_INT, tVAindices); qfglDrawElements (GL_QUADS, tVAcount, GL_UNSIGNED_INT, tVAindices);
tVAcount = 0; tVAcount = 0;