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[vulkan] Make CSM ranges consistent
I'm not sure why the final range was only a factor of 4 instead of 8. There are still issues with range selection, but I'll look into them in a bit (flying around my little test scene really shows the problems).
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1 changed files with 3 additions and 3 deletions
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@ -504,8 +504,8 @@ cascade_mats (mat4f_t *mat, vec4f_t position, vulkan_ctx_t *ctx)
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vec2f_t z_range[] = {
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{ r_nearclip / 32, 1 },
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{ r_nearclip / 256, r_nearclip / 32 },
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{ r_nearclip / 1024, r_nearclip / 256 },
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{ 0, r_nearclip / 1024 },
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{ r_nearclip / 2048, r_nearclip / 256 },
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{ 0, r_nearclip / 2048 },
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};
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for (int i = 0; i < num_cascade; i++) {
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vec4f_t corners[8];
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@ -1330,7 +1330,7 @@ lighting_draw_lights (const exprval_t **params, exprval_t *result,
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//FIXME dup of z_range (sort of)
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vec4f_t depths = {
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r_nearclip / 32, r_nearclip / 256, r_nearclip / 1024, 0,
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r_nearclip / 32, r_nearclip / 256, r_nearclip / 2048, 0,
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};
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_FRAGMENT_BIT,
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