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[vulkan] Clean up alias pipeline layout spec
It didn't really need the extra layer of indirection: now it's much clearer that the alias pipeline uses matrices and textures.
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1 changed files with 1 additions and 3 deletions
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@ -206,8 +206,6 @@
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},
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);
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};
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quakebsp_set = $properties.setLayouts.texture_set;
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alias_set = $properties.setLayouts.texture_set;
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sprite_set = {
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bindings = (
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{
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@ -337,7 +335,7 @@
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);
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};
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alias_layout = {
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setLayouts = (matrix_set, alias_set);
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setLayouts = (matrix_set, texture_set);
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pushConstantRanges = (
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{
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stageFlags = vertex;
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