mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 07:32:02 +00:00
[nq] Clean up sbar updates for info changes
Most of the update functions are scheduled by Sbar_Changed() using tables to determine what update functions need to be called for which view entities. As hud_updateonce is called, and an entity can have only one of any component, this becomes a set of updates to call when during hud/sbar rendering.
This commit is contained in:
parent
5f01dc9fb5
commit
c0cfeec5d6
2 changed files with 64 additions and 24 deletions
|
@ -48,6 +48,8 @@ typedef enum {
|
||||||
sbc_info,
|
sbc_info,
|
||||||
sbc_items,
|
sbc_items,
|
||||||
sbc_weapon,
|
sbc_weapon,
|
||||||
|
|
||||||
|
sbc_num_changed
|
||||||
} sbar_changed;
|
} sbar_changed;
|
||||||
|
|
||||||
void Sbar_Changed (sbar_changed change);
|
void Sbar_Changed (sbar_changed change);
|
||||||
|
|
|
@ -179,7 +179,7 @@ sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent)
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void
|
static inline void
|
||||||
sbar_setcomponent (view_t view, uint32_t comp, void *data)
|
sbar_setcomponent (view_t view, uint32_t comp, const void *data)
|
||||||
{
|
{
|
||||||
Ent_SetComponent (view.id, comp, view.reg, data);
|
Ent_SetComponent (view.id, comp, view.reg, data);
|
||||||
}
|
}
|
||||||
|
@ -279,13 +279,6 @@ Sbar_ColorForMap (int m)
|
||||||
return (bound (0, m, 13) * 16) + 8;
|
return (bound (0, m, 13) * 16) + 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
|
||||||
Sbar_Changed (sbar_changed change)
|
|
||||||
{
|
|
||||||
sb_update_flags |= 1 << change;
|
|
||||||
sb_updates = 0; // update next frame
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
draw_num (view_t *view, int num, int digits, int color)
|
draw_num (view_t *view, int num, int digits, int color)
|
||||||
{
|
{
|
||||||
|
@ -1495,20 +1488,73 @@ draw_miniteam (view_t *view)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
hud_update_f update;
|
||||||
|
view_t *view;
|
||||||
|
} sb_updater_t;
|
||||||
|
|
||||||
|
static const sb_updater_t ammo_update[] = {
|
||||||
|
{draw_miniammo, &sbar_miniammo},
|
||||||
|
{draw_ammo, &sbar_ammo},
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
static const sb_updater_t armor_update[] = {
|
||||||
|
{draw_armor, &sbar_armor},
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
static const sb_updater_t frags_update[] = {
|
||||||
|
{draw_frags, &sbar_frags},
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
static const sb_updater_t health_update[] = {
|
||||||
|
{draw_health, &sbar_health},
|
||||||
|
{draw_face, &sbar_face},
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
static const sb_updater_t info_update[] = {
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
static const sb_updater_t items_update[] = {
|
||||||
|
{draw_items, &sbar_items},
|
||||||
|
{draw_sigils, &sbar_sigils},
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
static const sb_updater_t weapon_update[] = {
|
||||||
|
{draw_weapons_sbar, &sbar_weapons},
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
|
||||||
|
static const sb_updater_t * const sb_updaters[sbc_num_changed] = {
|
||||||
|
[sbc_ammo] = ammo_update,
|
||||||
|
[sbc_armor] = armor_update,
|
||||||
|
[sbc_frags] = frags_update,
|
||||||
|
[sbc_health] = health_update,
|
||||||
|
[sbc_info] = info_update,
|
||||||
|
[sbc_items] = items_update,
|
||||||
|
[sbc_weapon] = weapon_update,
|
||||||
|
};
|
||||||
|
|
||||||
|
void
|
||||||
|
Sbar_Changed (sbar_changed change)
|
||||||
|
{
|
||||||
|
sb_update_flags |= 1 << change;
|
||||||
|
sb_updates = 0; // update next frame
|
||||||
|
if ((unsigned) change >= (unsigned) sbc_num_changed) {
|
||||||
|
Sys_Error ("invalid sbar changed enum");
|
||||||
|
}
|
||||||
|
const sb_updater_t *ud = sb_updaters[change];
|
||||||
|
while (ud->update) {
|
||||||
|
sbar_setcomponent (*ud->view, hud_updateonce, &ud->update);
|
||||||
|
ud++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
Sbar_Draw (void)
|
Sbar_Draw (void)
|
||||||
{
|
{
|
||||||
if (cls.state != ca_active) {
|
if (cls.state != ca_active) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
sb_update_flags = ~0;
|
|
||||||
if (sb_update_flags & (1 << sbc_ammo)) {
|
|
||||||
draw_miniammo (sbar_miniammo);
|
|
||||||
draw_ammo (sbar_ammo);
|
|
||||||
}
|
|
||||||
if (sb_update_flags & (1 << sbc_armor)) draw_armor (sbar_armor);
|
|
||||||
if (sb_update_flags & (1 << sbc_frags)) draw_frags (sbar_frags);
|
|
||||||
if (sb_update_flags & (1 << sbc_health)) draw_health (sbar_health);
|
|
||||||
if (sb_update_flags & (1 << sbc_info)) {
|
if (sb_update_flags & (1 << sbc_info)) {
|
||||||
draw_miniteam (0);
|
draw_miniteam (0);
|
||||||
draw_minifrags (0);
|
draw_minifrags (0);
|
||||||
|
@ -1516,14 +1562,6 @@ Sbar_Draw (void)
|
||||||
Sbar_DeathmatchOverlay (0);
|
Sbar_DeathmatchOverlay (0);
|
||||||
sbar_update_vis ();
|
sbar_update_vis ();
|
||||||
}
|
}
|
||||||
if (sb_update_flags & (1 << sbc_items)) {
|
|
||||||
draw_items (sbar_items);
|
|
||||||
draw_sigils (sbar_items);
|
|
||||||
}
|
|
||||||
if (sb_update_flags & (1 << sbc_weapon)) draw_weapons_sbar (sbar_weapons);
|
|
||||||
if (sb_update_flags & ((1 << sbc_health) | (1 << sbc_items))) {
|
|
||||||
draw_face (sbar_face);
|
|
||||||
}
|
|
||||||
if (sb_showscores) {
|
if (sb_showscores) {
|
||||||
draw_solo_time ();
|
draw_solo_time ();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue