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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
Split nq's colors into topcolor/bottomcolor.
The protocol is not affected: the incoming colors byte is split into the two fields when read from the packet. This simplifies a lot of code elsewhere.
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afec630d1a
commit
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3 changed files with 17 additions and 19 deletions
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@ -57,7 +57,8 @@ typedef struct
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char name[MAX_SCOREBOARDNAME];
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float entertime;
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int frags;
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int colors; // two 4 bit fields
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int topcolor;
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int bottomcolor;
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} scoreboard_t;
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@ -533,8 +533,8 @@ CL_ParseUpdate (int bits)
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ent->skinnum = skin;
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if (num <= cl.maxclients) {
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ent->skin = mod_funcs->Skin_SetColormap (ent->skin, num);
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mod_funcs->Skin_SetTranslation (num, cl.scores[num].colors >> 4,
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cl.scores[num].colors & 0xf);
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mod_funcs->Skin_SetTranslation (num, cl.scores[num].topcolor,
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cl.scores[num].bottomcolor);
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}
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}
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@ -1053,10 +1053,13 @@ CL_ParseServerMessage (void)
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} else {
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entity_t *ent = &cl_entities[i+1];
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byte col = MSG_ReadByte (net_message);
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if (col != cl.scores[i].colors)
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mod_funcs->Skin_SetTranslation (i + 1, col >> 4,
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col & 0xf);
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cl.scores[i].colors = col;
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byte top = col >> 4;
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byte bot = col & 0xf;
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if (top != cl.scores[i].topcolor
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|| bot != cl.scores[i].bottomcolor)
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mod_funcs->Skin_SetTranslation (i + 1, top, bot);
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cl.scores[i].topcolor = top;
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cl.scores[i].bottomcolor = bot;
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ent->skin = mod_funcs->Skin_SetColormap (ent->skin, i + 1);
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}
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break;
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@ -596,10 +596,8 @@ draw_frags (view_t *view)
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continue;
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// draw background
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top = (((unsigned) s->colors) >> 4) & 0x0f;
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bottom = s->colors & 0x0f;
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top = Sbar_ColorForMap (top);
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bottom = Sbar_ColorForMap (bottom);
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top = Sbar_ColorForMap (s->topcolor);
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bottom = Sbar_ColorForMap (s->bottomcolor);
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draw_fill (view, x + 4, 1, 28, 4, top);
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draw_fill (view, x + 4, 5, 28, 3, bottom);
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@ -811,10 +809,8 @@ draw_rogue_face (view_t *view)
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s = &cl.scores[cl.viewentity - 1];
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top = (((unsigned) s->colors) >> 4) & 0x0f;
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bottom = s->colors & 0x0f;
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top = Sbar_ColorForMap (top);
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bottom = Sbar_ColorForMap (bottom);
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top = Sbar_ColorForMap (s->topcolor);
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bottom = Sbar_ColorForMap (s->bottomcolor);
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draw_pic (view, 112, 0, rsb_teambord);
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draw_fill (view, 113, 3, 22, 9, top);
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@ -1052,10 +1048,8 @@ Sbar_DeathmatchOverlay (view_t *view)
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continue;
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// draw background
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top = (((unsigned) s->colors) >> 4) & 0x0f;
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bottom = s->colors & 0x0f;
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top = Sbar_ColorForMap (top);
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bottom = Sbar_ColorForMap (bottom);
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top = Sbar_ColorForMap (s->topcolor);
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bottom = Sbar_ColorForMap (s->bottomcolor);
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draw_fill (view, x, y, 40, 4, top);
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draw_fill (view, x, y + 4, 40, 4, bottom);
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