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[gamecode] Add a comment about returning temp strings
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@ -693,6 +693,11 @@ PR_FreeTempStrings (progs_t *pr)
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PR_Error (pr, "internal string error: %d", __LINE__);
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if (R_STRING (pr) < 0 && string_index (res, sr) == R_STRING (pr)
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&& pr->pr_depth) {
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// It looks like the temp string is being returned. While this
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// may be a false positive (just a random integer with the same
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// value), it is better to hold onto the temp string a little
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// longer than to remove it prematurely. This allows functions
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// to return the result of "str a" + "str b"
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prstack_t *frame = pr->pr_stack + pr->pr_depth - 1;
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sr->next = frame->tstr;
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frame->tstr = sr;
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