Enable sound in qwaq-x11 :)

If qwaq-sdl ever gets done (anybody know where some round twits are?), it
too will have sound. :)
This commit is contained in:
Bill Currie 2012-12-17 15:09:26 +09:00
parent 7b38b0b339
commit bf141a7d66
2 changed files with 2 additions and 2 deletions

View file

@ -191,7 +191,7 @@ BI_Init (progs_t *pr)
}
Key_SetKeyDest (key_game);
//S_Init (&cl.worldmodel, &viewentity, &host_frametime);
S_Init (0, &con_frametime);
//CDAudio_Init ();
Con_NewMap ();
}

View file

@ -111,7 +111,7 @@ init_qf (void)
GIB_Init (true);
COM_ParseConfig ();
//Cvar_Get ("developer", "128", 0, 0, 0);
//Cvar_Set (developer, "1");
Memory_Init (malloc (1024 * 1024), 1024 * 1024);