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Enable sound in qwaq-x11 :)
If qwaq-sdl ever gets done (anybody know where some round twits are?), it too will have sound. :)
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2 changed files with 2 additions and 2 deletions
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@ -191,7 +191,7 @@ BI_Init (progs_t *pr)
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}
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Key_SetKeyDest (key_game);
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//S_Init (&cl.worldmodel, &viewentity, &host_frametime);
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S_Init (0, &con_frametime);
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//CDAudio_Init ();
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Con_NewMap ();
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}
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@ -111,7 +111,7 @@ init_qf (void)
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GIB_Init (true);
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COM_ParseConfig ();
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//Cvar_Get ("developer", "128", 0, 0, 0);
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//Cvar_Set (developer, "1");
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Memory_Init (malloc (1024 * 1024), 1024 * 1024);
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