move the dlight and lightmap code and data from r_main to r_light

This commit is contained in:
Bill Currie 2001-09-06 03:53:13 +00:00
parent 419585b6f2
commit be7307faa9
2 changed files with 60 additions and 60 deletions

View file

@ -46,6 +46,8 @@
#include "r_local.h" #include "r_local.h"
#include "r_shared.h" #include "r_shared.h"
dlight_t r_dlights[MAX_DLIGHTS];
lightstyle_t r_lightstyle[MAX_LIGHTSTYLES];
void void
R_AnimateLight (void) R_AnimateLight (void)
@ -404,3 +406,61 @@ R_LightPoint (vec3_t p)
return r; return r;
} }
dlight_t *
R_AllocDlight (int key)
{
int i;
dlight_t *dl;
// first look for an exact key match
if (key) {
dl = r_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->key == key) {
memset (dl, 0, sizeof (*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1;
return dl;
}
}
}
// then look for anything else
dl = r_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->die < r_realtime) {
memset (dl, 0, sizeof (*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1;
return dl;
}
}
dl = &r_dlights[0];
memset (dl, 0, sizeof (*dl));
dl->key = key;
return dl;
}
void
R_DecayLights (double frametime)
{
int i;
dlight_t *dl;
dl = r_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->die < r_realtime || !dl->radius)
continue;
dl->radius -= frametime * dl->decay;
if (dl->radius < 0)
dl->radius = 0;
}
}
void
R_ClearDlights (void)
{
memset (r_dlights, 0, sizeof (r_dlights));
}

View file

@ -21,10 +21,8 @@ qboolean r_force_fullscreen;
qboolean r_paused; qboolean r_paused;
double r_realtime; double r_realtime;
double r_frametime; double r_frametime;
dlight_t r_dlights[MAX_DLIGHTS];
entity_t *r_view_model; entity_t *r_view_model;
entity_t *r_player_entity; entity_t *r_player_entity;
lightstyle_t r_lightstyle[MAX_LIGHTSTYLES];
int r_lineadj; int r_lineadj;
qboolean r_active; qboolean r_active;
float r_time1; float r_time1;
@ -35,64 +33,6 @@ byte color_black[4] = { 0, 0, 0, 0 }; // alpha will be explicitly set
fire_t r_fires[MAX_FIRES]; fire_t r_fires[MAX_FIRES];
dlight_t *
R_AllocDlight (int key)
{
int i;
dlight_t *dl;
// first look for an exact key match
if (key) {
dl = r_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->key == key) {
memset (dl, 0, sizeof (*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1;
return dl;
}
}
}
// then look for anything else
dl = r_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->die < r_realtime) {
memset (dl, 0, sizeof (*dl));
dl->key = key;
dl->color[0] = dl->color[1] = dl->color[2] = 1;
return dl;
}
}
dl = &r_dlights[0];
memset (dl, 0, sizeof (*dl));
dl->key = key;
return dl;
}
void
R_DecayLights (double frametime)
{
int i;
dlight_t *dl;
dl = r_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->die < r_realtime || !dl->radius)
continue;
dl->radius -= frametime * dl->decay;
if (dl->radius < 0)
dl->radius = 0;
}
}
void
R_ClearDlights (void)
{
memset (r_dlights, 0, sizeof (r_dlights));
}
void void
R_ClearFires (void) R_ClearFires (void)
{ {