diff --git a/libs/video/renderer/r_bsp.c b/libs/video/renderer/r_bsp.c index 4195fa11d..296b65247 100644 --- a/libs/video/renderer/r_bsp.c +++ b/libs/video/renderer/r_bsp.c @@ -51,6 +51,10 @@ R_MarkLeavesPVS (visstate_t *visstate, const set_t *pvs) auto node_visframes = visstate->node_visframes; auto leaf_visframes = visstate->leaf_visframes; auto face_visframes = visstate->face_visframes; + // If you're looking for the bug with the easy teleporter in the start map, + // you're looking in the wrong place: it's in either qfvis or qfbsp when + // doing water vis (though not specific to water vis, it's either the + // portal generation or the vising of the map). for (auto li = set_first (pvs); li; li = set_next (li)) { unsigned i = li->element; auto leaf = &brush->leafs[i + 1];