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https://git.code.sf.net/p/quake/quakeforge
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[qw] Move the pvs and phs sets into single hunks
Hunk_Alloc has a rather large per-block overhead. Also, small pvs sets (64 leafs) will fit into just the basic set structure so no need to allocate data for the maps.
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1 changed files with 30 additions and 7 deletions
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@ -214,6 +214,31 @@ SV_SaveSpawnparms (void)
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}
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}
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static set_t *
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sv_alloc_vis_array (unsigned numleafs)
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{
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unsigned size = SET_SIZE (numleafs);
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if (size > SET_DEFMAP_SIZE * SET_BITS) {
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set_t *sets = Hunk_Alloc (numleafs * (sizeof (set_t) + size / 8));
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unsigned words = size / SET_BITS;
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set_bits_t *bits = (set_bits_t *) (&sets[numleafs] + 1);
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for (unsigned i = 0; i < numleafs; i++) {
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sets[i].size = size;
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sets[i].map = bits;
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bits += words;
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}
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return sets;
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} else {
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set_t *sets = Hunk_Alloc (numleafs * (sizeof (set_t) + size / 8));
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for (unsigned i = 0; i < numleafs; i++) {
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sets[i].size = size;
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sets[i].map = sets[i].defmap;
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}
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return sets;
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}
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}
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/*
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SV_CalcPHS
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@ -223,16 +248,15 @@ SV_SaveSpawnparms (void)
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static void
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SV_CalcPHS (void)
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{
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int count, num, vcount, i;
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int64_t count, vcount;
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int num, i;
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SV_Printf ("Building PHS...\n");
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num = sv.worldmodel->brush.numleafs;
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sv.pvs = Hunk_Alloc (num * sizeof (set_t));
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sv.pvs = sv_alloc_vis_array (num);
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vcount = 0;
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for (i = 0; i < num; i++) {
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sv.pvs[i] = (set_t) SET_STATIC_INIT (num, Hunk_Alloc);
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Mod_LeafPVS_set (sv.worldmodel->brush.leafs + i, sv.worldmodel, 0xff,
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&sv.pvs[i]);
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if (i == 0)
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@ -243,10 +267,9 @@ SV_CalcPHS (void)
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}
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}
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sv.phs = Hunk_Alloc (num * sizeof (set_t));
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sv.phs = sv_alloc_vis_array (num);
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count = 0;
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for (i = 0; i < num; i++) {
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sv.phs[i] = (set_t) SET_STATIC_INIT (num, Hunk_Alloc);
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set_assign (&sv.phs[i], &sv.pvs[i]);
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for (set_iter_t *iter = set_first (&sv.pvs[i]); iter;
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@ -265,7 +288,7 @@ SV_CalcPHS (void)
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}
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SV_Printf ("Average leafs visible / hearable / total: %i / %i / %i\n",
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vcount / num, count / num, num);
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(int) (vcount / num), (int) (count / num), num);
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}
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static unsigned int
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