From bd1465ef3ee9cffcc523bbef9cdc7c168e0f9396 Mon Sep 17 00:00:00 2001 From: Ragnvald Maartmann-Moe IV Date: Thu, 27 Sep 2001 06:52:38 +0000 Subject: [PATCH] Make blood puffs a little less ridiculously large and not overly dense. --- libs/video/renderer/gl/gl_dyn_part.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/libs/video/renderer/gl/gl_dyn_part.c b/libs/video/renderer/gl/gl_dyn_part.c index c458742b3..cf234c5f8 100644 --- a/libs/video/renderer/gl/gl_dyn_part.c +++ b/libs/video/renderer/gl/gl_dyn_part.c @@ -254,9 +254,8 @@ R_BloodPuff (vec3_t org, int count) if (numparticles >= r_maxparticles) return; - particle_new (pt_bloodcloud, part_tex_smoke, org, count / 4, - vec3_origin, r_realtime + 99, 70 + (rand () & 3), 128 + - ((count / 20) % 128)); + particle_new (pt_bloodcloud, part_tex_smoke, org, count / 5, + vec3_origin, r_realtime + 99, 70 + (rand () & 3), 128); } void