From bbb4574f0135be3d9ed02e4cb6e13555ad93cc29 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Thu, 24 Oct 2002 04:38:59 +0000 Subject: [PATCH] need skill, too! :P --- qw/source/sv_main.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qw/source/sv_main.c b/qw/source/sv_main.c index 4365ae209..56b2275b8 100644 --- a/qw/source/sv_main.c +++ b/qw/source/sv_main.c @@ -183,6 +183,7 @@ cvar_t *maxclients; cvar_t *maxspectators; cvar_t *deathmatch; // 0, 1, or 2 cvar_t *coop; +cvar_t *skill; cvar_t *spawn; cvar_t *watervis; @@ -2054,6 +2055,8 @@ SV_InitLocal (void) "a weapon once. Picked up items will respawn."); coop = Cvar_Get ("coop", "0", CVAR_NONE, NULL, "co-op mode for progs that " "support it"); + skill = Cvar_Get ("skill", "0", CVAR_NONE, NULL, "skill setting for progs " + "that support it"); spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, Cvar_Info, "Spawn the player entity"); watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, Cvar_Info,