From ba7046ea090b2ce910ffb503f66cd573b1c06a46 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Wed, 25 Apr 2012 10:47:44 +0900 Subject: [PATCH] Allow large skins in sw32. Dirty rotten magic numbers :P --- libs/video/renderer/sw32/d_polyse.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/video/renderer/sw32/d_polyse.c b/libs/video/renderer/sw32/d_polyse.c index 32e2ac0bd..25d6a3c58 100644 --- a/libs/video/renderer/sw32/d_polyse.c +++ b/libs/video/renderer/sw32/d_polyse.c @@ -376,7 +376,7 @@ sw32_D_PolysetCalcGradients (int skinwidth) static void D_PolysetDrawSpans (spanpackage_t * pspanpackage) { - int i, j, texscantable[1024], *texscan; + int i, j, texscantable[2*MAX_LBM_HEIGHT], *texscan; // LordHavoc: compute skin row table for (i = 0, j = -sw32_r_affinetridesc.skinheight * sw32_r_affinetridesc.skinwidth; i < sw32_r_affinetridesc.skinheight*2;i++, j += sw32_r_affinetridesc.skinwidth)