[qw,nq] Clean out sbar key_dest handling

I really don't remember why it mattered if key_dest was game. If it was
draw layer issues, then this wasn't the correct fix anyway.
This commit is contained in:
Bill Currie 2021-11-29 00:03:53 +09:00
parent ca23065b90
commit ba49c64fc3
2 changed files with 2 additions and 18 deletions

View file

@ -1642,13 +1642,7 @@ Sbar_GIB_Print_Center_f (void)
} else
Sbar_CenterPrint (GIB_Argv(1));
}
#if 0
static void
sbar_keydest_callback (keydest_t kd, void *data)
{
overlay_view->visible = kd == key_game;
}
#endif
void
Sbar_Init (void)
{
@ -1656,8 +1650,6 @@ Sbar_Init (void)
init_views ();
//Key_KeydestCallback (sbar_keydest_callback, 0);
for (i = 0; i < 10; i++) {
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i));
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i));

View file

@ -1939,13 +1939,7 @@ Sbar_GIB_Print_Center_f (void)
} else
Sbar_CenterPrint (GIB_Argv(1));
}
#if 0
static void
sbar_keydest_callback (keydest_t kd, void *data)
{
overlay_view->visible = kd == key_game;
}
#endif
void
Sbar_Init (void)
{
@ -1953,8 +1947,6 @@ Sbar_Init (void)
init_views ();
//Key_KeydestCallback (sbar_keydest_callback, 0);
for (i = 0; i < 10; i++) {
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i));
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i));