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[gamecode] Rename ifnot and if to be less confusing
I think :) anyway, now they're ifz and ifnz, making them consistent with the rest of the if instructions.
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4 changed files with 49 additions and 49 deletions
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@ -114,8 +114,8 @@ branch_formats = {
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"types": "ev_void, ev_void, ev_integer",
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"args": {
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"op_mode": "ABCD",
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"op_cond": ["ifnot", "ifb", "ifa", "jump",
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"if", "ifae", "ifbe", "call"],
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"op_cond": ["ifz", "ifb", "ifa", "jump",
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"ifnz", "ifae", "ifbe", "call"],
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"branch_fmt": branch_fmt,
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"cond_fmt": ["%Gc ", "%Gc ", "%Gc ", "", "%Gc ", "%Gc ", "%Gc ", ""],
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"cond_widths": [
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