mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 07:42:18 +00:00
[gl] Implement font rendering
It doesn't quite work properly due to the alpha-coverage texture being uploaded as normal quake data, but all the basics are working nicely.
This commit is contained in:
parent
8e1bf69d5d
commit
b987414c1d
1 changed files with 73 additions and 2 deletions
|
@ -59,6 +59,8 @@
|
|||
#include "QF/ui/view.h"
|
||||
|
||||
#include "compat.h"
|
||||
#include "r_font.h"
|
||||
#include "r_text.h"
|
||||
#include "r_internal.h"
|
||||
#include "varrays.h"
|
||||
|
||||
|
@ -117,6 +119,16 @@ static byte menuplyr_pixels[4096];
|
|||
|
||||
static int gl_2d_scale = 1;
|
||||
|
||||
typedef struct glfont_s {
|
||||
rfont_t *font;
|
||||
GLuint texid;
|
||||
} glfont_t;
|
||||
|
||||
typedef struct glfontset_s
|
||||
DARRAY_TYPE (glfont_t) glfontset_t;
|
||||
|
||||
static glfontset_t gl_fonts = DARRAY_STATIC_INIT (16);
|
||||
|
||||
static void
|
||||
Draw_InitText (void)
|
||||
{
|
||||
|
@ -1047,12 +1059,71 @@ gl_Draw_BlendScreen (quat_t color)
|
|||
}
|
||||
|
||||
int
|
||||
gl_Draw_AddFont (struct rfont_s *font)
|
||||
gl_Draw_AddFont (struct rfont_s *rfont)
|
||||
{
|
||||
return 0;
|
||||
int fontid = gl_fonts.size;
|
||||
DARRAY_OPEN_AT (&gl_fonts, fontid, 1);
|
||||
glfont_t *font = &gl_fonts.a[fontid];
|
||||
|
||||
font->font = rfont;
|
||||
font->texid = GL_LoadTexture ("", rfont->scrap.width, rfont->scrap.height,
|
||||
rfont->scrap_bitmap, 0, 1, 1);
|
||||
return fontid;
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
int fontid;
|
||||
byte color[4];
|
||||
} glrgctx_t;
|
||||
|
||||
static void
|
||||
gl_render_glyph (uint32_t glyphid, int x, int y, void *_rgctx)
|
||||
{
|
||||
glrgctx_t *rgctx = _rgctx;
|
||||
glfont_t *font = &gl_fonts.a[rgctx->fontid];
|
||||
rfont_t *rfont = font->font;
|
||||
vrect_t *rect = &rfont->glyph_rects[glyphid];
|
||||
|
||||
float w = rect->width;
|
||||
float h = rect->height;
|
||||
float u = rect->x;
|
||||
float v = rect->y;
|
||||
float s = 1.0 / rfont->scrap.width;
|
||||
float t = 1.0 / rfont->scrap.height;
|
||||
qfglTexCoord2f (u * s, v * t);
|
||||
qfglVertex2f (x, y);
|
||||
qfglTexCoord2f ((u + w) * s, v * t);
|
||||
qfglVertex2f (x + w, y);
|
||||
qfglTexCoord2f ((u + w) * s, (v + h) * t);
|
||||
qfglVertex2f (x + w, y + h);
|
||||
qfglTexCoord2f (u * s, (v + h) * t);
|
||||
qfglVertex2f (x, y + h);
|
||||
}
|
||||
|
||||
void
|
||||
gl_Draw_FontString (int x, int y, int fontid, const char *str)
|
||||
{
|
||||
if (fontid < 0 || (unsigned) fontid > gl_fonts.size) {
|
||||
return;
|
||||
}
|
||||
glrgctx_t rgctx = {
|
||||
.fontid = fontid,
|
||||
.color = { 127, 255, 153, 255 },
|
||||
};
|
||||
//FIXME ewwwwwww
|
||||
rtext_t text = {
|
||||
.text = str,
|
||||
.language = "en",
|
||||
.script = HB_SCRIPT_LATIN,
|
||||
.direction = HB_DIRECTION_LTR,
|
||||
};
|
||||
|
||||
qfglBindTexture (GL_TEXTURE_2D, gl_fonts.a[fontid].texid);
|
||||
qfglBegin (GL_QUADS);
|
||||
|
||||
rshaper_t *shaper = RText_NewShaper (gl_fonts.a[fontid].font);
|
||||
RText_RenderText (shaper, &text, x, y, gl_render_glyph, &rgctx);
|
||||
RText_DeleteShaper (shaper);
|
||||
|
||||
qfglEnd ();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue