mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
[input] Split binding event handler
There's now an internal event handler for taking care of device addition and removal, and a public event handler for dealing with device input events in various contexts In particular, so the clients can check for the escape key.
This commit is contained in:
parent
1868fe7404
commit
b8baa04b2e
4 changed files with 36 additions and 2 deletions
|
@ -234,6 +234,8 @@ int IN_RegisterAxis (in_axis_t *axis);
|
|||
in_button_t *IN_FindButton (const char *name);
|
||||
in_axis_t *IN_FindAxis (const char *name);
|
||||
|
||||
struct IE_event_s;
|
||||
int IN_Binding_HandleEvent (const struct IE_event_s *ie_event);
|
||||
void IN_Binding_Activate (void);
|
||||
void IN_Binding_Init (void);
|
||||
struct plitem_s;
|
||||
|
|
|
@ -99,7 +99,7 @@ typedef enum {
|
|||
| (1 << ie_remove_device) \
|
||||
)
|
||||
|
||||
typedef struct {
|
||||
typedef struct IE_event_s {
|
||||
IE_event_type type;
|
||||
uint64_t when;
|
||||
union {
|
||||
|
|
|
@ -202,6 +202,19 @@ in_binding_event_handler (const IE_event_t *ie_event, void *unused)
|
|||
static void (*handlers[ie_event_count]) (const IE_event_t *ie_event) = {
|
||||
[ie_add_device] = in_binding_add_device,
|
||||
[ie_remove_device] = in_binding_remove_device,
|
||||
};
|
||||
if (ie_event->type < 0 || ie_event->type >= ie_event_count
|
||||
|| !handlers[ie_event->type]) {
|
||||
return 0;
|
||||
}
|
||||
handlers[ie_event->type] (ie_event);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int
|
||||
IN_Binding_HandleEvent (const IE_event_t *ie_event)
|
||||
{
|
||||
static void (*handlers[ie_event_count]) (const IE_event_t *ie_event) = {
|
||||
[ie_axis] = in_binding_axis,
|
||||
[ie_button] = in_binding_button,
|
||||
};
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
|
||||
#include "QF/checksum.h"
|
||||
#include "QF/cmd.h"
|
||||
#include "QF/console.h"
|
||||
#include "QF/cvar.h"
|
||||
#include "QF/input.h"
|
||||
#include "QF/keys.h"
|
||||
|
@ -45,6 +46,8 @@
|
|||
#include "QF/teamplay.h"
|
||||
#include "QF/va.h"
|
||||
|
||||
#include "QF/input/event.h"
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
#include "client/view.h"
|
||||
|
@ -61,6 +64,7 @@
|
|||
|
||||
int cl_game_context;
|
||||
int cl_demo_context;
|
||||
static int cl_event_id;
|
||||
|
||||
cvar_t *cl_nodelta;
|
||||
cvar_t *cl_maxnetfps;
|
||||
|
@ -563,9 +567,24 @@ CL_SendCmd (void)
|
|||
Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
|
||||
}
|
||||
|
||||
static int
|
||||
cl_event_handler (const IE_event_t *ie_event, void *unused)
|
||||
{
|
||||
if (ie_event->type == ie_key) {
|
||||
if (ie_event->key.code == QFK_ESCAPE) {
|
||||
// FIXME this should bring up the menu
|
||||
Con_SetState (con_active);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return IN_Binding_HandleEvent (ie_event);
|
||||
}
|
||||
|
||||
void
|
||||
CL_Input_Init (void)
|
||||
{
|
||||
cl_event_id = IE_Add_Handler (cl_event_handler, 0);
|
||||
|
||||
for (int i = 0; cl_in_axes[i]; i++) {
|
||||
IN_RegisterAxis (cl_in_axes[i]);
|
||||
}
|
||||
|
@ -584,7 +603,7 @@ void
|
|||
CL_Input_Activate (void)
|
||||
{
|
||||
IMT_SetContext (cl_game_context);
|
||||
IN_Binding_Activate ();
|
||||
IE_Set_Focus (cl_event_id);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in a new issue