debian: fill out control

Clean up some lintian warnings, move some packages into more appropriate
sections.
This commit is contained in:
Jeff Teunissen 2010-12-24 15:49:45 -05:00
parent e1843f6273
commit b874c28ad5

52
debian/control vendored
View file

@ -9,7 +9,7 @@ Package: quakeforge
Architecture: any
Depends: quakeforge-common, quakeforge-client, quake-game
Suggests: quakeforge-server
Description: QuakeForge 3D game engine - Fake package
Description: 3D first-person shooter engine - Dependency package
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -20,7 +20,7 @@ Description: QuakeForge 3D game engine - Fake package
Package: quakeforge-common
Architecture: any
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Description: QuakeForge 3D game engine - common files
Description: 3D first-person shooter engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -31,8 +31,9 @@ Description: QuakeForge 3D game engine - common files
Package: quakeforge-stub
Provides: quake-game
Section: non-free/games
Architecture: any
Description: QuakeForge 3D game engine - common files
Description: 3D first-person shooter engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -43,7 +44,7 @@ Description: QuakeForge 3D game engine - common files
Package: quakeforge-dev
Architecture: any
Depends: quakeforge-common
Description: QuakeForge 3D game engine - development files
Description: 3D first-person shooter engine - development files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -58,7 +59,7 @@ Conflicts: quake-sdl
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SDL client
Description: 3D first-person shooter engine - SDL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -74,7 +75,7 @@ Conflicts: quake-x11
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - X11 client
Description: 3D first-person shooter engine - X11 client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -86,10 +87,10 @@ Description: QuakeForge 3D game engine - X11 client
Package: quakeforge-glx
Architecture: any
Conflicts: quake-gl
Depends: quake-game, libgl1, ${misc:Depends}, ${shlibs:Depends}
Depends: quake-game, libgl1-mesa-glx | libgl1, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - GLX Client
Description: 3D first-person shooter engine - GLX Client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -101,10 +102,10 @@ Description: QuakeForge 3D game engine - GLX Client
Package: quakeforge-sgl
Architecture: any
Conflicts: quake-sdl
Depends: quake-game, libgl1, ${misc:Depends}, ${shlibs:Depends}
Depends: quake-game, libgl1-mesa-glx | libgl1, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: QuakeForge 3D game engine - SDL-GL client
Description: 3D first-person shooter engine - SDL-GL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -117,7 +118,7 @@ Package: quakeforge-servers
Architecture: any
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-server
Description: QuakeForge 3D game engine - Servers
Description: 3D first-person shooter engine - Servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -131,7 +132,7 @@ Package: quakeforge-libs-sw
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: QuakeForge 3D game engine - Software renderer libraries
Description: 3D first-person shooter engine - Software renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -144,7 +145,7 @@ Package: quakeforge-libs-gl
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: QuakeForge 3D game engine - OpenGL renderer libraries
Description: 3D first-person shooter engine - OpenGL renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
@ -180,32 +181,37 @@ Description: JACK digital audio output plugin for QuakeForge
Package: quakeforge-utils
Architecture: any
Section: contrib/utils
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: QuakeForge utility programs
This package contains several tools for use with QuakeForge:
Description: Quake utility programs from QuakeForge
This package contains several tools for use with QuakeForge and other
Quake-based game engines.
.
* pak, a pakfile management tool.
* zpak, a script for compressing pakfiles.
* qfprogs, a "nm" tool for examining progs data files.
* qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg
Vorbis.
* qfprogs, a "nm" tool for examining progs (QuakeC) data files.
* qfwavinfo, a tool to assist in converting "looped" WAV files
to Ogg Vorbis.
Package: quakeforge-maptools
Architecture: any
Section: contrib/devel
Depends: qfcc, ${misc:Depends}, ${shlibs:Depends}
Description: Quake mapping tools from the QuakeForge Project
This package contains QuakeForge's versions of the tools Id Software used
to create maps for the Quake engine. Included are:
.
* qfbsp, a program for compiling a map file into a BSP tree.
* qflight, a program for generating lightmaps from the static lights in a
BSP file.
* qfvis, a program for generating the Possibly-Visible Set information from
a BSP and a portal information file (generated by qfbsp).
* qflight, a program for generating lightmaps from the static lights
in a BSP file.
* qfvis, a program for generating the Possibly-Visible Set
information from a BSP and a portal information file (generated
by qfbsp).
Package: qfcc
Architecture: any
Depends: cpp, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/devel
Depends: cpp, python, ${misc:Depends}, ${shlibs:Depends}
Description: The QuakeForge Code Compiler
QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC