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https://git.code.sf.net/p/quake/quakeforge
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debian: fill out control
Clean up some lintian warnings, move some packages into more appropriate sections.
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e1843f6273
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1 changed files with 32 additions and 26 deletions
52
debian/control
vendored
52
debian/control
vendored
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@ -9,7 +9,7 @@ Package: quakeforge
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Architecture: any
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Depends: quakeforge-common, quakeforge-client, quake-game
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Suggests: quakeforge-server
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Description: QuakeForge 3D game engine - Fake package
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Description: 3D first-person shooter engine - Dependency package
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -20,7 +20,7 @@ Description: QuakeForge 3D game engine - Fake package
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Package: quakeforge-common
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Architecture: any
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Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
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Description: QuakeForge 3D game engine - common files
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Description: 3D first-person shooter engine - common files
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -31,8 +31,9 @@ Description: QuakeForge 3D game engine - common files
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Package: quakeforge-stub
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Provides: quake-game
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Section: non-free/games
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Architecture: any
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Description: QuakeForge 3D game engine - common files
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Description: 3D first-person shooter engine - common files
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -43,7 +44,7 @@ Description: QuakeForge 3D game engine - common files
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Package: quakeforge-dev
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Architecture: any
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Depends: quakeforge-common
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Description: QuakeForge 3D game engine - development files
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Description: 3D first-person shooter engine - development files
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -58,7 +59,7 @@ Conflicts: quake-sdl
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Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - SDL client
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Description: 3D first-person shooter engine - SDL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -74,7 +75,7 @@ Conflicts: quake-x11
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Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - X11 client
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Description: 3D first-person shooter engine - X11 client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -86,10 +87,10 @@ Description: QuakeForge 3D game engine - X11 client
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Package: quakeforge-glx
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Architecture: any
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Conflicts: quake-gl
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Depends: quake-game, libgl1, ${misc:Depends}, ${shlibs:Depends}
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Depends: quake-game, libgl1-mesa-glx | libgl1, ${misc:Depends}, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - GLX Client
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Description: 3D first-person shooter engine - GLX Client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -101,10 +102,10 @@ Description: QuakeForge 3D game engine - GLX Client
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Package: quakeforge-sgl
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Architecture: any
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Conflicts: quake-sdl
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Depends: quake-game, libgl1, ${misc:Depends}, ${shlibs:Depends}
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Depends: quake-game, libgl1-mesa-glx | libgl1, ${misc:Depends}, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - SDL-GL client
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Description: 3D first-person shooter engine - SDL-GL client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -117,7 +118,7 @@ Package: quakeforge-servers
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Architecture: any
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Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
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Provides: quakeforge-server
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Description: QuakeForge 3D game engine - Servers
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Description: 3D first-person shooter engine - Servers
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -131,7 +132,7 @@ Package: quakeforge-libs-sw
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Architecture: any
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Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
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Section: contrib/libs
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Description: QuakeForge 3D game engine - Software renderer libraries
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Description: 3D first-person shooter engine - Software renderer libraries
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -144,7 +145,7 @@ Package: quakeforge-libs-gl
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Architecture: any
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Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
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Section: contrib/libs
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Description: QuakeForge 3D game engine - OpenGL renderer libraries
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Description: 3D first-person shooter engine - OpenGL renderer libraries
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -180,32 +181,37 @@ Description: JACK digital audio output plugin for QuakeForge
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Package: quakeforge-utils
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Architecture: any
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Section: contrib/utils
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Depends: ${misc:Depends}, ${shlibs:Depends}
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Description: QuakeForge utility programs
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This package contains several tools for use with QuakeForge:
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Description: Quake utility programs from QuakeForge
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This package contains several tools for use with QuakeForge and other
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Quake-based game engines.
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.
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* pak, a pakfile management tool.
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* zpak, a script for compressing pakfiles.
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* qfprogs, a "nm" tool for examining progs data files.
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* qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg
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Vorbis.
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* qfprogs, a "nm" tool for examining progs (QuakeC) data files.
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* qfwavinfo, a tool to assist in converting "looped" WAV files
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to Ogg Vorbis.
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Package: quakeforge-maptools
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Architecture: any
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Section: contrib/devel
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Depends: qfcc, ${misc:Depends}, ${shlibs:Depends}
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Description: Quake mapping tools from the QuakeForge Project
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This package contains QuakeForge's versions of the tools Id Software used
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to create maps for the Quake engine. Included are:
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.
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* qfbsp, a program for compiling a map file into a BSP tree.
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* qflight, a program for generating lightmaps from the static lights in a
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BSP file.
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* qfvis, a program for generating the Possibly-Visible Set information from
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a BSP and a portal information file (generated by qfbsp).
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* qflight, a program for generating lightmaps from the static lights
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in a BSP file.
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* qfvis, a program for generating the Possibly-Visible Set
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information from a BSP and a portal information file (generated
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by qfbsp).
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Package: qfcc
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Architecture: any
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Depends: cpp, ${misc:Depends}, ${shlibs:Depends}
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Section: contrib/devel
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Depends: cpp, python, ${misc:Depends}, ${shlibs:Depends}
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Description: The QuakeForge Code Compiler
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QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
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based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
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