debian: fill out control

Clean up some lintian warnings, move some packages into more appropriate
sections.
This commit is contained in:
Jeff Teunissen 2010-12-24 15:49:45 -05:00
parent e1843f6273
commit b874c28ad5

58
debian/control vendored
View file

@ -9,7 +9,7 @@ Package: quakeforge
Architecture: any Architecture: any
Depends: quakeforge-common, quakeforge-client, quake-game Depends: quakeforge-common, quakeforge-client, quake-game
Suggests: quakeforge-server Suggests: quakeforge-server
Description: QuakeForge 3D game engine - Fake package Description: 3D first-person shooter engine - Dependency package
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -20,7 +20,7 @@ Description: QuakeForge 3D game engine - Fake package
Package: quakeforge-common Package: quakeforge-common
Architecture: any Architecture: any
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends} Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Description: QuakeForge 3D game engine - common files Description: 3D first-person shooter engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -31,8 +31,9 @@ Description: QuakeForge 3D game engine - common files
Package: quakeforge-stub Package: quakeforge-stub
Provides: quake-game Provides: quake-game
Section: non-free/games
Architecture: any Architecture: any
Description: QuakeForge 3D game engine - common files Description: 3D first-person shooter engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -43,7 +44,7 @@ Description: QuakeForge 3D game engine - common files
Package: quakeforge-dev Package: quakeforge-dev
Architecture: any Architecture: any
Depends: quakeforge-common Depends: quakeforge-common
Description: QuakeForge 3D game engine - development files Description: 3D first-person shooter engine - development files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -58,7 +59,7 @@ Conflicts: quake-sdl
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends} Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client Provides: quakeforge-client
Suggests: joystick Suggests: joystick
Description: QuakeForge 3D game engine - SDL client Description: 3D first-person shooter engine - SDL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -74,7 +75,7 @@ Conflicts: quake-x11
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends} Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client Provides: quakeforge-client
Suggests: joystick Suggests: joystick
Description: QuakeForge 3D game engine - X11 client Description: 3D first-person shooter engine - X11 client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -86,10 +87,10 @@ Description: QuakeForge 3D game engine - X11 client
Package: quakeforge-glx Package: quakeforge-glx
Architecture: any Architecture: any
Conflicts: quake-gl Conflicts: quake-gl
Depends: quake-game, libgl1, ${misc:Depends}, ${shlibs:Depends} Depends: quake-game, libgl1-mesa-glx | libgl1, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client Provides: quakeforge-client
Suggests: joystick Suggests: joystick
Description: QuakeForge 3D game engine - GLX Client Description: 3D first-person shooter engine - GLX Client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -101,10 +102,10 @@ Description: QuakeForge 3D game engine - GLX Client
Package: quakeforge-sgl Package: quakeforge-sgl
Architecture: any Architecture: any
Conflicts: quake-sdl Conflicts: quake-sdl
Depends: quake-game, libgl1, ${misc:Depends}, ${shlibs:Depends} Depends: quake-game, libgl1-mesa-glx | libgl1, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client Provides: quakeforge-client
Suggests: joystick Suggests: joystick
Description: QuakeForge 3D game engine - SDL-GL client Description: 3D first-person shooter engine - SDL-GL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -117,7 +118,7 @@ Package: quakeforge-servers
Architecture: any Architecture: any
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends} Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-server Provides: quakeforge-server
Description: QuakeForge 3D game engine - Servers Description: 3D first-person shooter engine - Servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -131,7 +132,7 @@ Package: quakeforge-libs-sw
Architecture: any Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends} Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs Section: contrib/libs
Description: QuakeForge 3D game engine - Software renderer libraries Description: 3D first-person shooter engine - Software renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -144,7 +145,7 @@ Package: quakeforge-libs-gl
Architecture: any Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends} Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs Section: contrib/libs
Description: QuakeForge 3D game engine - OpenGL renderer libraries Description: 3D first-person shooter engine - OpenGL renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while remain compatible with the original games released by id Software while
@ -180,32 +181,37 @@ Description: JACK digital audio output plugin for QuakeForge
Package: quakeforge-utils Package: quakeforge-utils
Architecture: any Architecture: any
Section: contrib/utils
Depends: ${misc:Depends}, ${shlibs:Depends} Depends: ${misc:Depends}, ${shlibs:Depends}
Description: QuakeForge utility programs Description: Quake utility programs from QuakeForge
This package contains several tools for use with QuakeForge: This package contains several tools for use with QuakeForge and other
Quake-based game engines.
. .
* pak, a pakfile management tool. * pak, a pakfile management tool.
* zpak, a script for compressing pakfiles. * zpak, a script for compressing pakfiles.
* qfprogs, a "nm" tool for examining progs data files. * qfprogs, a "nm" tool for examining progs (QuakeC) data files.
* qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg * qfwavinfo, a tool to assist in converting "looped" WAV files
Vorbis. to Ogg Vorbis.
Package: quakeforge-maptools Package: quakeforge-maptools
Architecture: any Architecture: any
Section: contrib/devel
Depends: qfcc, ${misc:Depends}, ${shlibs:Depends} Depends: qfcc, ${misc:Depends}, ${shlibs:Depends}
Description: Quake mapping tools from the QuakeForge Project Description: Quake mapping tools from the QuakeForge Project
This package contains QuakeForge's versions of the tools Id Software used This package contains QuakeForge's versions of the tools Id Software used
to create maps for the Quake engine. Included are: to create maps for the Quake engine. Included are:
. .
* qfbsp, a program for compiling a map file into a BSP tree. * qfbsp, a program for compiling a map file into a BSP tree.
* qflight, a program for generating lightmaps from the static lights in a * qflight, a program for generating lightmaps from the static lights
BSP file. in a BSP file.
* qfvis, a program for generating the Possibly-Visible Set information from * qfvis, a program for generating the Possibly-Visible Set
a BSP and a portal information file (generated by qfbsp). information from a BSP and a portal information file (generated
by qfbsp).
Package: qfcc Package: qfcc
Architecture: any Architecture: any
Depends: cpp, ${misc:Depends}, ${shlibs:Depends} Section: contrib/devel
Depends: cpp, python, ${misc:Depends}, ${shlibs:Depends}
Description: The QuakeForge Code Compiler Description: The QuakeForge Code Compiler
QFCC is an optimizing byte-code compiler for the Ruamoko language, a language QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC