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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
Add buttons to re-scan or re-parse entity class data.
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parent
592222aba8
commit
b764cad483
1 changed files with 39 additions and 12 deletions
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@ -126,23 +126,29 @@ class MapeditMessage(bpy.types.Operator):
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self.layout.label(self.type, icon='ERROR')
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self.layout.label(self.message)
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def ec_dir_update(self, context):
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if not self.dirpath:
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return
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try:
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self.entity_classes.from_source_tree(self.dirpath)
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except EntityClassError as err:
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self.dirpath = ""
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bpy.ops.qfmapedit.message('INVOKE_DEFAULT', type="Error",
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message="Entity Class Error: %s" % err)
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def scan_entity_classes(context):
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qfmap = context.scene.qfmap
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if not qfmap.dirpath:
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return
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qfmap.entity_classes.from_source_tree(qfmap.dirpath)
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name = context.scene.name + '-EntityClasses'
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if name in bpy.data.texts:
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txt = bpy.data.texts[name]
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else:
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txt = bpy.data.texts.new(name)
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txt.from_string(self.entity_classes.to_plist())
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self.script = name
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qfmap.script = name
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def parse_entity_classes(context):
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context.scene.qfmap.script_update(context)
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def ec_dir_update(self, context):
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try:
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scan_entity_classes(context)
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except EntityClassError as err:
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self.dirpath = ""
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bpy.ops.qfmapedit.message('INVOKE_DEFAULT', type="Error",
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message="Entity Class Error: %s" % err)
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def ec_script_update(self, context):
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self.script_update(context)
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@ -157,6 +163,22 @@ class AddEntity(bpy.types.Operator):
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keywords = self.as_keywords()
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return entity.add_entity(self, context, **keywords)
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class QFEntityClassScan(bpy.types.Operator):
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'''Rescan the specified QuakeC source tree'''
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bl_idname = "scene.scan_entity_classes"
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bl_label = "RELOAD"
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def execute(self, context):
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return scan_entity_classes(context)
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class QFEntityClassParse(bpy.types.Operator):
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'''Reparse the specified entity class script'''
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bl_idname = "scene.parse_entity_classes"
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bl_label = "RELOAD"
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def execute(self, context):
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return parse_entity_classes(context)
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class QFEntityClasses(bpy.types.PropertyGroup):
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wadpath = StringProperty(
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name="wadpath",
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@ -210,9 +232,14 @@ class QFECPanel(bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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row = layout.row()
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layout.prop(scene.qfmap, "wadpath")
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layout.prop(scene.qfmap, "dirpath")
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layout.prop(scene.qfmap, "script")
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row = layout.row()
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row.prop(scene.qfmap, "dirpath")
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row.operator("scene.scan_entity_classes", text="", icon="FILE_REFRESH")
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row = layout.row()
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row.prop(scene.qfmap, "script")
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row.operator("scene.parse_entity_classes", text="", icon="FILE_REFRESH")
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class ImportMap(bpy.types.Operator, ImportHelper):
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'''Load a Quake map File'''
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