diff --git a/NEWS b/NEWS index b89905da5..0584f1684 100644 --- a/NEWS +++ b/NEWS @@ -1,5 +1,23 @@ NEWS for the QuakeForge project ------------------------------- +Changes from 0.6.0 + o New renderer using GLSL. Currently looks very much like the original + software renderer with the additions of translucency, skyboxes and fog. + o The new renderer is mostly GLES ready. + o Screenshots now get written to $fs_userpath/QF (ie, QF in the quake + root) instead of the current gamedir. + o Demo playback can be recorded (currently to PNG files as + QF/qfnvNNNNNN.png) by adding "rec" as a second parameter to the + playdemo commaand. + o qfcc now supports the --no-default-paths option. + o SDL sound now works in most caases. + o The blender mdl import/export script has been updated for blender + 2.61. + o Some more functions added to the Ruamoko draw api. + o Partial cross-compile support for Android using the standalone ndk. + Doesn't produce a usable app yet. + o Message buffer API for Ruamoko. + Changes from 0.6.0 o qfprogs has been moved from tools to qfcc (windows packages). o The software renderer can now cope with pics being off-screen. @@ -17,7 +35,7 @@ Changes from 0.5.99 Beta 4.1 Changes from 0.5.99 Beta 3 o Global fog now works for both multi and single texture rendering. - o Z_Realloc() zeros the expanded part of the memory (thanks to sezero). + o Z_Realloc() zeros the expanded part of the memory (thanks to sezero). Changes from 0.5.99 Beta 2 o Possibly better ktpro support (server now informs the mod about its