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NEWS
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NEWS
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NEWS for the QuakeForge project
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-------------------------------
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Changes from 0.6.0
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o New renderer using GLSL. Currently looks very much like the original
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software renderer with the additions of translucency, skyboxes and fog.
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o The new renderer is mostly GLES ready.
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o Screenshots now get written to $fs_userpath/QF (ie, QF in the quake
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root) instead of the current gamedir.
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o Demo playback can be recorded (currently to PNG files as
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QF/qfnvNNNNNN.png) by adding "rec" as a second parameter to the
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playdemo commaand.
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o qfcc now supports the --no-default-paths option.
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o SDL sound now works in most caases.
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o The blender mdl import/export script has been updated for blender
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2.61.
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o Some more functions added to the Ruamoko draw api.
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o Partial cross-compile support for Android using the standalone ndk.
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Doesn't produce a usable app yet.
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o Message buffer API for Ruamoko.
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Changes from 0.6.0
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o qfprogs has been moved from tools to qfcc (windows packages).
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o The software renderer can now cope with pics being off-screen.
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@ -17,7 +35,7 @@ Changes from 0.5.99 Beta 4.1
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Changes from 0.5.99 Beta 3
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o Global fog now works for both multi and single texture rendering.
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o Z_Realloc() zeros the expanded part of the memory (thanks to sezero).
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o Z_Realloc() zeros the expanded part of the memory (thanks to sezero).
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Changes from 0.5.99 Beta 2
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o Possibly better ktpro support (server now informs the mod about its
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