mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
[renderer] Move core of scrap into shared code
The actual 2d area management code is now shared, with the actual definition for scrap_t being left to the renderer specific implementation.
This commit is contained in:
parent
bfbfd7af61
commit
b6bc8ed553
7 changed files with 273 additions and 107 deletions
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@ -31,14 +31,6 @@
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#include "QF/qtypes.h"
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typedef struct scrap_s scrap_t;
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typedef struct subpic_s {
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const struct subpic_s * const next;
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const scrap_t * const scrap;
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const struct vrect_s * const rect;
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const int width; ///< requested width
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const int height; ///< requested height
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const float size; ///< size factor for tex coords (mult)
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} subpic_t;
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int GLSL_LoadQuakeTexture (const char *identifier, int width, int height,
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byte *data);
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@ -55,9 +47,11 @@ scrap_t *GLSL_CreateScrap (int size, int format, int linear);
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void GLSL_DestroyScrap (scrap_t *scrap);
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void GLSL_ScrapClear (scrap_t *scrap);
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int GLSL_ScrapTexture (scrap_t *scrap) __attribute__((pure));
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subpic_t *GLSL_ScrapSubpic (scrap_t *scrap, int width, int height); //XXX slow!
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void GLSL_SubpicDelete (subpic_t *subpic); //XXX slow!
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void GLSL_SubpicUpdate (subpic_t *subpic, byte *data, int batch);
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//XXX slow!
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struct subpic_s *GLSL_ScrapSubpic (scrap_t *scrap, int width, int height);
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//XXX slow!
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void GLSL_SubpicDelete (struct subpic_s *subpic);
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void GLSL_SubpicUpdate (struct subpic_s *subpic, byte *data, int batch);
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void GLSL_ScrapFlush (scrap_t *scrap);
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#endif//__QF_GLSL_textures_h
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@ -55,6 +55,15 @@ typedef enum {
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extern struct vid_render_funcs_s *r_funcs;
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extern struct vid_render_data_s *r_data;
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typedef struct subpic_s {
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const struct subpic_s *const next;
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const struct scrap_s *const scrap; ///< renderer specific type
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const struct vrect_s *const rect;
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const int width; ///< requested width
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const int height; ///< requested height
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const float size; ///< size factor for tex coords (mult)
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} subpic_t;
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// dynamic lights ===========================================================
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typedef struct dlight_s
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49
include/r_scrap.h
Normal file
49
include/r_scrap.h
Normal file
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@ -0,0 +1,49 @@
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/*
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r_scrap.h
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Renderer agnostic scrap management
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/1/12
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __r_scrap_h
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#define __r_scrap_h
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typedef struct rscrap_s {
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struct vrect_s *free_rects; ///< linked list of free areas
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struct vrect_s *rects; ///< linked list of allocated rects
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int width; ///< overall width of scrap
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int height; ///< overall height of scrap
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} rscrap_t;
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void R_ScrapInit (rscrap_t *scrap, int width, int height);
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void R_ScrapDelete (rscrap_t *scrap);
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struct vrect_s *R_ScrapAlloc (rscrap_t *scrap, int width, int height);
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void R_ScrapFree (rscrap_t *scrap, struct vrect_s *rect);
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void R_ScrapClear (rscrap_t *scrap);
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size_t R_ScrapArea (rscrap_t *scrap) __attribute__((pure));
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void R_ScrapDump (rscrap_t *scrap);
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#endif//__r_scrap_h
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@ -37,6 +37,7 @@ libs_video_renderer_libQFrenderer_la_DEPENDENCIES= $(renderer_libs)
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libs_video_renderer_libQFrenderer_la_SOURCES=\
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libs/video/renderer/r_cvar.c \
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libs/video/renderer/r_init.c \
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libs/video/renderer/r_scrap.c \
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libs/video/renderer/r_screen.c \
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libs/video/renderer/r_progs.c
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@ -44,6 +44,7 @@
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#include "QF/cmd.h"
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#include "QF/mathlib.h"
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#include "QF/model.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/vrect.h"
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@ -51,15 +52,15 @@
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/qf_textures.h"
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#include "r_scrap.h"
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struct scrap_s {
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rscrap_t rscrap;
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GLuint tnum;
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int size; // in pixels, for now, always square, power of 2
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int format;
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int bpp;
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byte *data; // local copy of the texture so updates can be batched
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vrect_t *batch;
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vrect_t *free_rects;
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vrect_t *rects;
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subpic_t *subpics;
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struct scrap_s *next;
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};
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@ -248,23 +249,22 @@ static void
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glsl_scraps_f (void)
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{
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scrap_t *scrap;
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vrect_t *rect;
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int area;
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int size;
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if (!scrap_list) {
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Sys_Printf ("No scraps\n");
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return;
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}
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for (scrap = scrap_list; scrap; scrap = scrap->next) {
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for (rect = scrap->free_rects, area = 0; rect; rect = rect->next)
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area += rect->width * rect->height;
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area = R_ScrapArea (&scrap->rscrap);
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// always square
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size = scrap->rscrap.width;
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Sys_Printf ("tnum=%u size=%d format=%04x bpp=%d free=%d%%\n",
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scrap->tnum, scrap->size, scrap->format, scrap->bpp,
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area * 100 / (scrap->size * scrap->size));
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scrap->tnum, size, scrap->format, scrap->bpp,
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area * 100 / (size * size));
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if (Cmd_Argc () > 1) {
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for (rect = scrap->rects, area = 0; rect; rect = rect->next)
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Sys_Printf ("%d %d %d %d\n", rect->x, rect->y,
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rect->width, rect->height);
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R_ScrapDump (&scrap->rscrap);
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}
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}
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}
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@ -309,11 +309,9 @@ GLSL_CreateScrap (int size, int format, int linear)
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}
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scrap = malloc (sizeof (scrap_t));
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qfeglGenTextures (1, &scrap->tnum);
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scrap->size = size;
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R_ScrapInit (&scrap->rscrap, size, size);
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scrap->format = format;
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scrap->bpp = bpp;
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scrap->free_rects = VRect_New (0, 0, size, size);
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scrap->rects = 0;
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scrap->subpics = 0;
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scrap->next = scrap_list;
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scrap_list = scrap;
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@ -341,26 +339,13 @@ GLSL_CreateScrap (int size, int format, int linear)
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void
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GLSL_ScrapClear (scrap_t *scrap)
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{
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vrect_t *t;
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subpic_t *sp;
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while (scrap->free_rects) {
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t = scrap->free_rects;
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scrap->free_rects = t->next;
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VRect_Delete (t);
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}
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while (scrap->rects) {
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t = scrap->rects;
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scrap->rects = t->next;
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VRect_Delete (t);
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}
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while (scrap->subpics) {
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sp = scrap->subpics;
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scrap->subpics = (subpic_t *) sp->next;
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free (sp);
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}
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scrap->free_rects = VRect_New (0, 0, scrap->size, scrap->size);
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R_ScrapClear (&scrap->rscrap);
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}
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void
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}
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}
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GLSL_ScrapClear (scrap);
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VRect_Delete (scrap->free_rects);
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R_ScrapDelete (&scrap->rscrap);
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GLSL_ReleaseTexture (scrap->tnum);
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free (scrap->data);
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free (scrap);
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subpic_t *
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GLSL_ScrapSubpic (scrap_t *scrap, int width, int height)
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{
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int i, w, h;
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vrect_t **t, **best;
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vrect_t *old, *frags, *rect;
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vrect_t *rect;
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subpic_t *subpic;
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for (i = 0; i < 16; i++)
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if (width <= (1 << i))
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break;
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w = 1 << i;
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for (i = 0; i < 16; i++)
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if (height <= (1 << i))
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break;
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h = 1 << i;
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best = 0;
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for (t = &scrap->free_rects; *t; t = &(*t)->next) {
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if ((*t)->width < w || (*t)->height < h)
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continue; // won't fit
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if (!best) {
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best = t;
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continue;
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rect = R_ScrapAlloc (&scrap->rscrap, width, height);
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if (!rect) {
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return 0;
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}
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if ((*t)->width <= (*best)->width || (*t)->height <= (*best)->height)
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best = t;
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}
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if (!best)
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return 0; // couldn't find a spot
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old = *best;
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*best = old->next;
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rect = VRect_New (old->x, old->y, w, h);
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frags = VRect_Difference (old, rect);
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VRect_Delete (old);
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if (frags) {
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// old was bigger than the requested size
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for (old = frags; old->next; old = old->next)
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;
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old->next = scrap->free_rects;
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scrap->free_rects = frags;
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}
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rect->next = scrap->rects;
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scrap->rects = rect;
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subpic = malloc (sizeof (subpic_t));
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*((subpic_t **) &subpic->next) = scrap->subpics;
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*((vrect_t **) &subpic->rect) = rect;
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*((int *) &subpic->width) = width;
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*((int *) &subpic->height) = height;
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*((float *) &subpic->size) = 1.0 / scrap->size;
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*((float *) &subpic->size) = 1.0 / scrap->rscrap.width;
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return subpic;
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}
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{
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scrap_t *scrap = (scrap_t *) subpic->scrap;
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vrect_t *rect = (vrect_t *) subpic->rect;
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vrect_t *old, *merge;
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vrect_t **t;
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subpic_t **sp;
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for (sp = &scrap->subpics; *sp; sp = (subpic_t **) &(*sp)->next)
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Sys_Error ("GLSL_ScrapDelSubpic: broken subpic");
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*sp = (subpic_t *) subpic->next;
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free (subpic);
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for (t = &scrap->rects; *t; t = &(*t)->next)
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if (*t == rect)
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break;
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if (*t != rect)
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Sys_Error ("GLSL_ScrapDelSubpic: broken subpic");
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*t = rect->next;
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do {
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merge = 0;
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for (t = &scrap->free_rects; *t; t = &(*t)->next) {
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merge = VRect_Merge (*t, rect);
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if (merge) {
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old = *t;
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*t = (*t)->next;
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VRect_Delete (old);
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VRect_Delete (rect);
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rect = merge;
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break;
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}
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}
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} while (merge);
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rect->next = scrap->free_rects;
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scrap->free_rects = rect;
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R_ScrapFree (&scrap->rscrap, rect);
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}
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void
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scrap->batch = VRect_New (rect->x, rect->y,
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rect->width, rect->height);
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}
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step = scrap->size * scrap->bpp;
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step = scrap->rscrap.width * scrap->bpp;
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sbytes = subpic->width * scrap->bpp;
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dest = scrap->data + rect->y * step + rect->x * scrap->bpp;
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for (i = 0; i < subpic->height; i++, dest += step, data += sbytes)
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GLSL_ScrapFlush (scrap_t *scrap)
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{
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vrect_t *rect = scrap->batch;
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int size = scrap->rscrap.width;
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if (!rect)
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return;
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@ -526,9 +454,9 @@ GLSL_ScrapFlush (scrap_t *scrap)
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//should update to not update the entire horizontal block
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qfeglBindTexture (GL_TEXTURE_2D, scrap->tnum);
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qfeglTexSubImage2D (GL_TEXTURE_2D, 0, 0, rect->y,
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scrap->size, rect->height, scrap->format,
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size, rect->height, scrap->format,
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GL_UNSIGNED_BYTE,
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scrap->data + rect->y * scrap->size * scrap->bpp);
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scrap->data + rect->y * size * scrap->bpp);
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VRect_Delete (rect);
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scrap->batch = 0;
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}
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@ -46,6 +46,7 @@
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#include "QF/plugin/general.h"
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#include "r_internal.h"
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#include "r_scrap.h"
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#include "vid_internal.h"
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cvar_t *vidrend_plugin;
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@ -61,6 +62,7 @@ vid_render_funcs_t *r_funcs;
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#define U __attribute__ ((used))
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static U void (*const r_progs_init)(struct progs_s *) = R_Progs_Init;
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static U void (*const r_scrapdelete)(rscrap_t *) = R_ScrapDelete;
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#undef U
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static void
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183
libs/video/renderer/r_scrap.c
Normal file
183
libs/video/renderer/r_scrap.c
Normal file
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/*
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r_scrap.c
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Renderer agnostic scrap management
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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|
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/1/12
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|
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
|
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as published by the Free Software Foundation; either version 2
|
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of the License, or (at your option) any later version.
|
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|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
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See the GNU General Public License for more details.
|
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|
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You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/sys.h"
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#include "QF/vrect.h"
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#include "compat.h"
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#include "r_scrap.h"
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static unsigned
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pow2rup (unsigned x)
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{
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x--;
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x |= x >> 1;
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x |= x >> 2;
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x |= x >> 4;
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x |= x >> 8;
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x |= x >> 16;
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x++;
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return x;
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}
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VISIBLE void
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R_ScrapInit (rscrap_t *scrap, int width, int height)
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{
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width = pow2rup (width);
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height = pow2rup (height);
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scrap->width = width;
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scrap->height = height;
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scrap->rects = 0;
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scrap->free_rects = VRect_New (0, 0, width, height);
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}
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VISIBLE void
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R_ScrapDelete (rscrap_t *scrap)
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{
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R_ScrapClear (scrap);
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VRect_Delete (scrap->free_rects);
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}
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VISIBLE vrect_t *
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R_ScrapAlloc (rscrap_t *scrap, int width, int height)
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{
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int w, h;
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vrect_t **t, **best;
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vrect_t *old, *frags, *rect;
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w = pow2rup (width);
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h = pow2rup (height);
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best = 0;
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for (t = &scrap->free_rects; *t; t = &(*t)->next) {
|
||||
if ((*t)->width < w || (*t)->height < h)
|
||||
continue; // won't fit
|
||||
if (!best) {
|
||||
best = t;
|
||||
continue;
|
||||
}
|
||||
if ((*t)->width <= (*best)->width || (*t)->height <= (*best)->height)
|
||||
best = t;
|
||||
}
|
||||
if (!best)
|
||||
return 0; // couldn't find a spot
|
||||
old = *best;
|
||||
*best = old->next;
|
||||
rect = VRect_New (old->x, old->y, w, h);
|
||||
frags = VRect_Difference (old, rect);
|
||||
VRect_Delete (old);
|
||||
if (frags) {
|
||||
// old was bigger than the requested size
|
||||
for (old = frags; old->next; old = old->next)
|
||||
;
|
||||
old->next = scrap->free_rects;
|
||||
scrap->free_rects = frags;
|
||||
}
|
||||
rect->next = scrap->rects;
|
||||
scrap->rects = rect;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
R_ScrapFree (rscrap_t *scrap, vrect_t *rect)
|
||||
{
|
||||
vrect_t *old, *merge;
|
||||
vrect_t **t;
|
||||
|
||||
for (t = &scrap->rects; *t; t = &(*t)->next)
|
||||
if (*t == rect)
|
||||
break;
|
||||
if (*t != rect)
|
||||
Sys_Error ("R_ScrapFree: broken rect");
|
||||
*t = rect->next;
|
||||
|
||||
do {
|
||||
merge = 0;
|
||||
for (t = &scrap->free_rects; *t; t = &(*t)->next) {
|
||||
merge = VRect_Merge (*t, rect);
|
||||
if (merge) {
|
||||
old = *t;
|
||||
*t = (*t)->next;
|
||||
VRect_Delete (old);
|
||||
VRect_Delete (rect);
|
||||
rect = merge;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (merge);
|
||||
rect->next = scrap->free_rects;
|
||||
scrap->free_rects = rect;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
R_ScrapClear (rscrap_t *scrap)
|
||||
{
|
||||
vrect_t *t;
|
||||
|
||||
while (scrap->free_rects) {
|
||||
t = scrap->free_rects;
|
||||
scrap->free_rects = t->next;
|
||||
VRect_Delete (t);
|
||||
}
|
||||
while (scrap->rects) {
|
||||
t = scrap->rects;
|
||||
scrap->rects = t->next;
|
||||
VRect_Delete (t);
|
||||
}
|
||||
|
||||
scrap->free_rects = VRect_New (0, 0, scrap->width, scrap->height);
|
||||
}
|
||||
|
||||
VISIBLE size_t
|
||||
R_ScrapArea (rscrap_t *scrap)
|
||||
{
|
||||
vrect_t *rect;
|
||||
size_t area;
|
||||
|
||||
for (rect = scrap->free_rects, area = 0; rect; rect = rect->next) {
|
||||
area += rect->width * rect->height;
|
||||
}
|
||||
return area;
|
||||
}
|
||||
|
||||
VISIBLE void
|
||||
R_ScrapDump (rscrap_t *scrap)
|
||||
{
|
||||
vrect_t *rect;
|
||||
|
||||
for (rect = scrap->rects; rect; rect = rect->next) {
|
||||
Sys_Printf ("%d %d %d %d\n", rect->x, rect->y,
|
||||
rect->width, rect->height);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue