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https://git.code.sf.net/p/quake/quakeforge
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[glsl] Remove glpic_t struct
It hasn't been necessary for a long time and is a tad misleading as all it does is wrap a pointer to subpic_t.
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parent
ae200e4e40
commit
b59505b7c1
1 changed files with 9 additions and 26 deletions
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@ -55,10 +55,6 @@
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#include "r_internal.h"
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typedef struct {
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subpic_t *subpic;
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} glpic_t;
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typedef struct cachepic_s {
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struct cachepic_s *next;
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char *name;
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@ -126,16 +122,14 @@ static qpic_t *
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make_glpic (const char *name, qpic_t *p)
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{
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qpic_t *pic = 0;
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glpic_t *gl;
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if (p) {
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// FIXME is alignment ok?
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pic = malloc (sizeof (qpic_t) + sizeof (glpic_t));
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pic = malloc (sizeof (qpic_t) + sizeof (subpic_t *));
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pic->width = p->width;
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pic->height = p->height;
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gl = (glpic_t *) pic->data;
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gl->subpic = GLSL_ScrapSubpic (draw_scrap, pic->width, pic->height);
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GLSL_SubpicUpdate (gl->subpic, p->data, 1);
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subpic_t *sp = GLSL_ScrapSubpic (draw_scrap, pic->width, pic->height);
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*(subpic_t **) pic->data = sp;
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GLSL_SubpicUpdate (sp, p->data, 1);
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}
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return pic;
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}
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@ -143,9 +137,9 @@ make_glpic (const char *name, qpic_t *p)
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static void
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pic_free (qpic_t *pic)
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{
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glpic_t *gl = (glpic_t *) pic->data;
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subpic_t *subpic = *(subpic_t **) pic->data;
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GLSL_SubpicDelete (gl->subpic);
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GLSL_SubpicDelete (subpic);
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free (pic);
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}
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@ -196,13 +190,9 @@ make_quad (qpic_t *pic, float x, float y, int w, int h,
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int srcx, int srcy, int srcw, int srch, drawvert_t verts[6],
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float *color)
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{
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glpic_t *gl;
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subpic_t *sp;
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subpic_t *sp = *(subpic_t **) pic->data;
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float sl, sh, tl, th;
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gl = (glpic_t *) pic->data;
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sp = gl->subpic;
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srcx += sp->rect->x;
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srcy += sp->rect->y;
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sl = (srcx) * sp->size;
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@ -381,7 +371,6 @@ glsl_Draw_Init (void)
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int i;
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int frag, vert;
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qpic_t *pic;
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//FIXME glpic_t *gl;
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pic_cache = Hash_NewTable (127, cachepic_getkey, cachepic_free, 0, 0);
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QFS_GamedirCallback (Draw_ClearCache, 0);
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@ -444,10 +433,6 @@ glsl_Draw_Init (void)
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if (!backtile_pic) {
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backtile_pic = white_pic;
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}
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//FIXME gl = (glpic_t *) backtile_pic->data;
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//FIXME qfeglBindTexture (GL_TEXTURE_2D, gl->texnum);
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//FIXME qfeglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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//FIXME qfeglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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Cvar_Register (&glsl_conback_texnum_cvar, 0, 0);
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}
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@ -689,8 +674,7 @@ glsl_Draw_TileClear (int x, int y, int w, int h)
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static quat_t color = { 1, 1, 1, 1 };
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vrect_t *tile_rect = VRect_New (x, y, w, h);
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vrect_t *sub = VRect_New (0, 0, 0, 0); // filled in later;
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glpic_t *gl = (glpic_t *) backtile_pic->data;
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subpic_t *sp = gl->subpic;
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subpic_t *sp = *(subpic_t **) backtile_pic->data;
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int sub_sx, sub_sy, sub_ex, sub_ey;
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int i, j;
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@ -731,8 +715,7 @@ glsl_Draw_Fill (int x, int y, int w, int h, int c)
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void
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glsl_Draw_Line (int x0, int y0, int x1, int y1, int c)
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{
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glpic_t *gl = (glpic_t *) white_pic->data;
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subpic_t *sp = gl->subpic;
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subpic_t *sp = *(subpic_t **) white_pic->data;
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float sl = sp->rect->x * sp->size;
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float sh = sp->rect->x * sp->size;
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float tl = sp->rect->y * sp->size;
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