fix the broken lighting for unlerped verteces

This commit is contained in:
Bill Currie 2002-01-07 01:05:44 +00:00
parent f8daa09bcb
commit b582a02aff

View file

@ -336,13 +336,14 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
for (j = 0; j < 3; j++)
vo_v->vert[j] = verts->v[j] + (verts +
count)->v[j] / (float)256;
}
vo_v->lightdot = shadedots[verts->lightnormalindex];
}
} else {
for (i = 0, vo_v = vo->verts; i < count; i++, vo_v++, verts++)
for (i = 0, vo_v = vo->verts; i < count; i++, vo_v++, verts++) {
VectorCopy (verts->v, vo_v->vert);
vo_v->lightdot = shadedots[verts->lightnormalindex];
}
}
lastposenum = pose;
return vo;
}