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give the server progs access to the Cmd api
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2 changed files with 4 additions and 0 deletions
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@ -82,6 +82,7 @@ server_sources= crudefile.c sv_ccmds.c sv_cvar.c sv_ents.c \
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qf_server_LIBS= \
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$(SERVER_PLUGIN_STATIC_LIBS) \
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$(top_builddir)/libs/gamecode/builtins/libQFcsqc.la \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
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@ -39,6 +39,7 @@ static const char rcsid[] =
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#include <signal.h>
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#include "QF/cmd.h"
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#include "QF/csqc.h" //FIXME d'oh, dumb name after all
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#include "QF/cvar.h"
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#include "QF/sys.h"
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@ -366,7 +367,9 @@ SV_Progs_Init (void)
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sv_pr_state.prune_edict = prune_edict;
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sv_pr_state.free_edict = free_edict; // eww, I hate the need for this :(
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PR_Resources_Init (&sv_pr_state);
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SV_PR_Cmds_Init ();
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Cmd_Progs_Init (&sv_pr_state);
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Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given "
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"edict in the game. (edict (edict number))");
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