give the server progs access to the Cmd api

This commit is contained in:
Bill Currie 2002-07-05 06:55:38 +00:00
parent cb814165f8
commit b4f9652535
2 changed files with 4 additions and 0 deletions

View file

@ -82,6 +82,7 @@ server_sources= crudefile.c sv_ccmds.c sv_cvar.c sv_ents.c \
qf_server_LIBS= \
$(SERVER_PLUGIN_STATIC_LIBS) \
$(top_builddir)/libs/gamecode/builtins/libQFcsqc.la \
$(top_builddir)/libs/models/libQFmodels.la \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \

View file

@ -39,6 +39,7 @@ static const char rcsid[] =
#include <signal.h>
#include "QF/cmd.h"
#include "QF/csqc.h" //FIXME d'oh, dumb name after all
#include "QF/cvar.h"
#include "QF/sys.h"
@ -366,7 +367,9 @@ SV_Progs_Init (void)
sv_pr_state.prune_edict = prune_edict;
sv_pr_state.free_edict = free_edict; // eww, I hate the need for this :(
PR_Resources_Init (&sv_pr_state);
SV_PR_Cmds_Init ();
Cmd_Progs_Init (&sv_pr_state);
Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given "
"edict in the game. (edict (edict number))");