From b4a387897b1a44e9fb6134e1526835abd045785b Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Thu, 8 Dec 2011 17:30:44 +0900 Subject: [PATCH] Expand the tabs. --- NEWS | 120 +++++++++++++++++++++++++++++------------------------------ 1 file changed, 60 insertions(+), 60 deletions(-) diff --git a/NEWS b/NEWS index 0efabf97f..9969d0bc2 100644 --- a/NEWS +++ b/NEWS @@ -2,64 +2,64 @@ NEWS for the QuakeForge project ------------------------------- Changes from 0.5.5 - o General enhancements - * protocol 666 support from fitzquake (nq) - * large map support from fitzquake - * fullscreen mode is now compliant with modern window managers - * wide screens supported. Use the vid_aspect cvar to specify the - screen's aspect ratio (eg, 4:3, 16:9, 800:480 etc). - * lighting tweaks - * don't lose sound when switching workplaces in X - * correct resampling of sound effects for 48kHz sound output (or any - other rate, for that matter). - * support up to 7.1 channel sound files. However, output is still - limited to two channels. - * "lagged dlights" in mvds fixed - * flac sound file support - * support multiple directories in fs_sharepath - * new savegame format (property list) - * map entities can use property lists - * JACK audio output - * http download support - * CPQW support - * gold-key/radiation-symbol bug in rock2 fixed - * support for very big maps (eg marcher.bsp) - * beams (lightning etc) can be any length - * unlimited beams - * unlimited loaded models - * unlimited efrags - * support for Japanese keyboards - * particle improvements - * nq can now release the CPU when it is not needed (cl_usleep 1) - o Ruamoko (QuakeC) - * plist access - * entity parsing support - * quake script parsing support - * dynamic strings - * mutable strings - * progs can provide their own entity parsing function. A sample - implementation is available. - o qfcc - * man page documentation - * function overloading - * allow entity.vector.x (etc) instead of entity.vector_x - * many ObjectiveQuakeC fixes - * optional constant-vector parameter space optimisation (slows down - the code, though): can compile the version of frogbot that has - waypoints for almost 300 maps. - * rcall support - * static local vars - * more pointer support - * better compatibility with qcc - * preprocess progs.src - * one-pass compilation of progs.src based code when using cpp - * qccx escape codes supported. As there are conflicts with qfcc's - escape codes, --qccx-escapes can be used to select qccx instead of - qfcc. - o Tools - * filter for displaying item information from a map (itemslist.py) - * wad tool improvements - * qfbsp can extract the entities data from bsp files. + o General enhancements + * protocol 666 support from fitzquake (nq) + * large map support from fitzquake + * fullscreen mode is now compliant with modern window managers + * wide screens supported. Use the vid_aspect cvar to specify the + screen's aspect ratio (eg, 4:3, 16:9, 800:480 etc). + * lighting tweaks + * don't lose sound when switching workplaces in X + * correct resampling of sound effects for 48kHz sound output (or any + other rate, for that matter). + * support up to 7.1 channel sound files. However, output is still + limited to two channels. + * "lagged dlights" in mvds fixed + * flac sound file support + * support multiple directories in fs_sharepath + * new savegame format (property list) + * map entities can use property lists + * JACK audio output + * http download support + * CPQW support + * gold-key/radiation-symbol bug in rock2 fixed + * support for very big maps (eg marcher.bsp) + * beams (lightning etc) can be any length + * unlimited beams + * unlimited loaded models + * unlimited efrags + * support for Japanese keyboards + * particle improvements + * nq can now release the CPU when it is not needed (cl_usleep 1) + o Ruamoko (QuakeC) + * plist access + * entity parsing support + * quake script parsing support + * dynamic strings + * mutable strings + * progs can provide their own entity parsing function. A sample + implementation is available. + o qfcc + * man page documentation + * function overloading + * allow entity.vector.x (etc) instead of entity.vector_x + * many ObjectiveQuakeC fixes + * optional constant-vector parameter space optimisation (slows down + the code, though): can compile the version of frogbot that has + waypoints for almost 300 maps. + * rcall support + * static local vars + * more pointer support + * better compatibility with qcc + * preprocess progs.src + * one-pass compilation of progs.src based code when using cpp + * qccx escape codes supported. As there are conflicts with qfcc's + escape codes, --qccx-escapes can be used to select qccx instead of + qfcc. + o Tools + * filter for displaying item information from a map (itemslist.py) + * wad tool improvements + * qfbsp can extract the entities data from bsp files. Changes from 0.5.4 o General enhancements @@ -145,8 +145,8 @@ Changes from 0.5.4 * new cvar from Grievre to control "fake" filtering and change the fake kick default * fix bug where certain looped sounds would cause a hang - * 64 bit compile fixes - * alias models are no longer black on maps with no lighting info + * 64 bit compile fixes + * alias models are no longer black on maps with no lighting info o qfcc enhancements. * conforms better to Objective-C sematics * "struct" support closer to that of C (ie, separate namespace)