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This commit is contained in:
Bill Currie 2011-12-08 17:30:44 +09:00
parent 8aa5a8139c
commit b4a387897b

120
NEWS
View file

@ -2,64 +2,64 @@ NEWS for the QuakeForge project
-------------------------------
Changes from 0.5.5
o General enhancements
* protocol 666 support from fitzquake (nq)
* large map support from fitzquake
* fullscreen mode is now compliant with modern window managers
* wide screens supported. Use the vid_aspect cvar to specify the
screen's aspect ratio (eg, 4:3, 16:9, 800:480 etc).
* lighting tweaks
* don't lose sound when switching workplaces in X
* correct resampling of sound effects for 48kHz sound output (or any
other rate, for that matter).
* support up to 7.1 channel sound files. However, output is still
limited to two channels.
* "lagged dlights" in mvds fixed
* flac sound file support
* support multiple directories in fs_sharepath
* new savegame format (property list)
* map entities can use property lists
* JACK audio output
* http download support
* CPQW support
* gold-key/radiation-symbol bug in rock2 fixed
* support for very big maps (eg marcher.bsp)
* beams (lightning etc) can be any length
* unlimited beams
* unlimited loaded models
* unlimited efrags
* support for Japanese keyboards
* particle improvements
* nq can now release the CPU when it is not needed (cl_usleep 1)
o Ruamoko (QuakeC)
* plist access
* entity parsing support
* quake script parsing support
* dynamic strings
* mutable strings
* progs can provide their own entity parsing function. A sample
implementation is available.
o qfcc
* man page documentation
* function overloading
* allow entity.vector.x (etc) instead of entity.vector_x
* many ObjectiveQuakeC fixes
* optional constant-vector parameter space optimisation (slows down
the code, though): can compile the version of frogbot that has
waypoints for almost 300 maps.
* rcall support
* static local vars
* more pointer support
* better compatibility with qcc
* preprocess progs.src
* one-pass compilation of progs.src based code when using cpp
* qccx escape codes supported. As there are conflicts with qfcc's
escape codes, --qccx-escapes can be used to select qccx instead of
qfcc.
o Tools
* filter for displaying item information from a map (itemslist.py)
* wad tool improvements
* qfbsp can extract the entities data from bsp files.
o General enhancements
* protocol 666 support from fitzquake (nq)
* large map support from fitzquake
* fullscreen mode is now compliant with modern window managers
* wide screens supported. Use the vid_aspect cvar to specify the
screen's aspect ratio (eg, 4:3, 16:9, 800:480 etc).
* lighting tweaks
* don't lose sound when switching workplaces in X
* correct resampling of sound effects for 48kHz sound output (or any
other rate, for that matter).
* support up to 7.1 channel sound files. However, output is still
limited to two channels.
* "lagged dlights" in mvds fixed
* flac sound file support
* support multiple directories in fs_sharepath
* new savegame format (property list)
* map entities can use property lists
* JACK audio output
* http download support
* CPQW support
* gold-key/radiation-symbol bug in rock2 fixed
* support for very big maps (eg marcher.bsp)
* beams (lightning etc) can be any length
* unlimited beams
* unlimited loaded models
* unlimited efrags
* support for Japanese keyboards
* particle improvements
* nq can now release the CPU when it is not needed (cl_usleep 1)
o Ruamoko (QuakeC)
* plist access
* entity parsing support
* quake script parsing support
* dynamic strings
* mutable strings
* progs can provide their own entity parsing function. A sample
implementation is available.
o qfcc
* man page documentation
* function overloading
* allow entity.vector.x (etc) instead of entity.vector_x
* many ObjectiveQuakeC fixes
* optional constant-vector parameter space optimisation (slows down
the code, though): can compile the version of frogbot that has
waypoints for almost 300 maps.
* rcall support
* static local vars
* more pointer support
* better compatibility with qcc
* preprocess progs.src
* one-pass compilation of progs.src based code when using cpp
* qccx escape codes supported. As there are conflicts with qfcc's
escape codes, --qccx-escapes can be used to select qccx instead of
qfcc.
o Tools
* filter for displaying item information from a map (itemslist.py)
* wad tool improvements
* qfbsp can extract the entities data from bsp files.
Changes from 0.5.4
o General enhancements
@ -145,8 +145,8 @@ Changes from 0.5.4
* new cvar from Grievre to control "fake" filtering and change the fake
kick default
* fix bug where certain looped sounds would cause a hang
* 64 bit compile fixes
* alias models are no longer black on maps with no lighting info
* 64 bit compile fixes
* alias models are no longer black on maps with no lighting info
o qfcc enhancements.
* conforms better to Objective-C sematics
* "struct" support closer to that of C (ie, separate namespace)