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120
NEWS
120
NEWS
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@ -2,64 +2,64 @@ NEWS for the QuakeForge project
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-------------------------------
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Changes from 0.5.5
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o General enhancements
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* protocol 666 support from fitzquake (nq)
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* large map support from fitzquake
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* fullscreen mode is now compliant with modern window managers
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* wide screens supported. Use the vid_aspect cvar to specify the
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screen's aspect ratio (eg, 4:3, 16:9, 800:480 etc).
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* lighting tweaks
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* don't lose sound when switching workplaces in X
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* correct resampling of sound effects for 48kHz sound output (or any
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other rate, for that matter).
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* support up to 7.1 channel sound files. However, output is still
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limited to two channels.
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* "lagged dlights" in mvds fixed
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* flac sound file support
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* support multiple directories in fs_sharepath
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* new savegame format (property list)
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* map entities can use property lists
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* JACK audio output
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* http download support
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* CPQW support
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* gold-key/radiation-symbol bug in rock2 fixed
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* support for very big maps (eg marcher.bsp)
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* beams (lightning etc) can be any length
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* unlimited beams
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* unlimited loaded models
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* unlimited efrags
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* support for Japanese keyboards
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* particle improvements
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* nq can now release the CPU when it is not needed (cl_usleep 1)
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o Ruamoko (QuakeC)
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* plist access
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* entity parsing support
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* quake script parsing support
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* dynamic strings
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* mutable strings
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* progs can provide their own entity parsing function. A sample
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implementation is available.
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o qfcc
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* man page documentation
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* function overloading
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* allow entity.vector.x (etc) instead of entity.vector_x
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* many ObjectiveQuakeC fixes
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* optional constant-vector parameter space optimisation (slows down
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the code, though): can compile the version of frogbot that has
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waypoints for almost 300 maps.
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* rcall support
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* static local vars
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* more pointer support
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* better compatibility with qcc
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* preprocess progs.src
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* one-pass compilation of progs.src based code when using cpp
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* qccx escape codes supported. As there are conflicts with qfcc's
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escape codes, --qccx-escapes can be used to select qccx instead of
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qfcc.
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o Tools
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* filter for displaying item information from a map (itemslist.py)
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* wad tool improvements
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* qfbsp can extract the entities data from bsp files.
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o General enhancements
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* protocol 666 support from fitzquake (nq)
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* large map support from fitzquake
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* fullscreen mode is now compliant with modern window managers
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* wide screens supported. Use the vid_aspect cvar to specify the
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screen's aspect ratio (eg, 4:3, 16:9, 800:480 etc).
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* lighting tweaks
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* don't lose sound when switching workplaces in X
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* correct resampling of sound effects for 48kHz sound output (or any
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other rate, for that matter).
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* support up to 7.1 channel sound files. However, output is still
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limited to two channels.
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* "lagged dlights" in mvds fixed
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* flac sound file support
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* support multiple directories in fs_sharepath
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* new savegame format (property list)
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* map entities can use property lists
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* JACK audio output
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* http download support
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* CPQW support
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* gold-key/radiation-symbol bug in rock2 fixed
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* support for very big maps (eg marcher.bsp)
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* beams (lightning etc) can be any length
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* unlimited beams
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* unlimited loaded models
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* unlimited efrags
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* support for Japanese keyboards
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* particle improvements
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* nq can now release the CPU when it is not needed (cl_usleep 1)
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o Ruamoko (QuakeC)
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* plist access
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* entity parsing support
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* quake script parsing support
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* dynamic strings
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* mutable strings
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* progs can provide their own entity parsing function. A sample
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implementation is available.
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o qfcc
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* man page documentation
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* function overloading
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* allow entity.vector.x (etc) instead of entity.vector_x
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* many ObjectiveQuakeC fixes
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* optional constant-vector parameter space optimisation (slows down
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the code, though): can compile the version of frogbot that has
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waypoints for almost 300 maps.
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* rcall support
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* static local vars
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* more pointer support
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* better compatibility with qcc
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* preprocess progs.src
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* one-pass compilation of progs.src based code when using cpp
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* qccx escape codes supported. As there are conflicts with qfcc's
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escape codes, --qccx-escapes can be used to select qccx instead of
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qfcc.
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o Tools
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* filter for displaying item information from a map (itemslist.py)
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* wad tool improvements
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* qfbsp can extract the entities data from bsp files.
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Changes from 0.5.4
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o General enhancements
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@ -145,8 +145,8 @@ Changes from 0.5.4
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* new cvar from Grievre to control "fake" filtering and change the fake
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kick default
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* fix bug where certain looped sounds would cause a hang
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* 64 bit compile fixes
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* alias models are no longer black on maps with no lighting info
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* 64 bit compile fixes
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* alias models are no longer black on maps with no lighting info
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o qfcc enhancements.
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* conforms better to Objective-C sematics
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* "struct" support closer to that of C (ie, separate namespace)
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