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[gamecode] Make PR_FreeString a little more forgiving
It treats only strings that are actually invalid as invalid. That is, now it is safe to "free" a static string: it's just a no-op.
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1 changed files with 4 additions and 2 deletions
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@ -602,6 +602,7 @@ PR_FreeString (progs_t *pr, string_t str)
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switch (sr->type) {
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case str_static:
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case str_temp:
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case str_return:
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return;
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case str_mutable:
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dstring_delete (sr->s.dstring);
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@ -609,14 +610,15 @@ PR_FreeString (progs_t *pr, string_t str)
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case str_dynamic:
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pr_strfree (pr, sr->s.string);
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break;
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case str_return:
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default:
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PR_Error (pr, "internal string error: %d", __LINE__);
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}
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free_string_ref (res, sr);
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return;
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}
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PR_RunError (pr, "attempt to free invalid string %d", str);
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if (!PR_StringValid (pr, str)) {
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PR_RunError (pr, "attempt to free invalid string %d", str);
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}
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}
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VISIBLE void
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