mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-04-25 02:52:06 +00:00
fix a missing \n
This commit is contained in:
parent
93c9f96416
commit
b322835767
1 changed files with 1 additions and 1 deletions
|
@ -157,7 +157,7 @@ Mod_LoadSkin (byte * skin, int skinsize, int snum, int gnum, qboolean group,
|
||||||
// save 8 bit texels for the player model to remap
|
// save 8 bit texels for the player model to remap
|
||||||
if (strequal (loadmodel->name, "progs/player.mdl")) {
|
if (strequal (loadmodel->name, "progs/player.mdl")) {
|
||||||
if (skinsize > sizeof (player_8bit_texels))
|
if (skinsize > sizeof (player_8bit_texels))
|
||||||
Sys_Error ("Player skin too large");
|
Sys_Error ("Player skin too large\n");
|
||||||
memcpy (player_8bit_texels, pskin, skinsize);
|
memcpy (player_8bit_texels, pskin, skinsize);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue