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fix a missing \n
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1 changed files with 1 additions and 1 deletions
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@ -157,7 +157,7 @@ Mod_LoadSkin (byte * skin, int skinsize, int snum, int gnum, qboolean group,
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// save 8 bit texels for the player model to remap
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if (strequal (loadmodel->name, "progs/player.mdl")) {
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if (skinsize > sizeof (player_8bit_texels))
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Sys_Error ("Player skin too large");
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Sys_Error ("Player skin too large\n");
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memcpy (player_8bit_texels, pskin, skinsize);
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}
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