mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-04-25 02:52:06 +00:00
Remove the resetting of realtime -- there's a better solution coming, and this
breaks a lot of stuff subtly.
This commit is contained in:
parent
6335b7b070
commit
b1ccfce60a
1 changed files with 0 additions and 3 deletions
|
@ -296,9 +296,6 @@ SV_SpawnServer (const char *server)
|
||||||
edict_t *ent;
|
edict_t *ent;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
// Misty: Lets try this again. HACKHACKHACK
|
|
||||||
realtime = 0;
|
|
||||||
|
|
||||||
Con_DPrintf ("SpawnServer: %s\n", server);
|
Con_DPrintf ("SpawnServer: %s\n", server);
|
||||||
|
|
||||||
SV_SaveSpawnparms ();
|
SV_SaveSpawnparms ();
|
||||||
|
|
Loading…
Reference in a new issue