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Nuke some obsolete fields.
scoreboard_t and player_info_t haven't used the _color/_topcolor/_bottomcolor fields for a while (since glsl).
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3 changed files with 0 additions and 4 deletions
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@ -58,7 +58,6 @@ typedef struct
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float entertime;
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int frags;
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int colors; // two 4 bit fields
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int _colors;
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} scoreboard_t;
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@ -79,8 +79,6 @@ typedef struct player_info_s
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struct info_key_s *team;
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struct skin_s *skin;
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int _topcolor;
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int _bottomcolor;
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int spectator;
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int stats[MAX_CL_STATS]; // health, etc
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@ -1097,7 +1097,6 @@ CL_ProcessUserInfo (int slot, player_info_t *player)
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else
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Info_SetValueForKey (player->userinfo, "name", "", 1);
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}
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player->_topcolor = player->_bottomcolor = -1;
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player->topcolor = atoi (Info_ValueForKey (player->userinfo, "topcolor"));
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player->bottomcolor =
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atoi (Info_ValueForKey (player->userinfo, "bottomcolor"));
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