mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
rogue hud working now. not sure I'm happy with the way the ammo's drawn
though as rogue didn't (seem to) supply unhighlighted versions of their alt weapon icons.
This commit is contained in:
parent
806ba15f33
commit
ae9e666b34
1 changed files with 202 additions and 111 deletions
313
nq/source/sbar.c
313
nq/source/sbar.c
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@ -596,47 +596,11 @@ draw_frags (view_t *view)
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}
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}
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static void
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draw_face (view_t *view)
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{
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int f, anim;
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// PGM 01/19/97 - team color drawing
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// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
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if (rogue && (cl.maxclients != 1)
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&& (teamplay->int_val > 3) && (teamplay->int_val < 7)) {
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int top, bottom;
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int xofs;
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scoreboard_t *s;
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s = &cl.scores[cl.viewentity - 1];
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// draw background
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top = (s->colors & 0xf0);
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bottom = ((s->colors & 15) << 4);
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top = Sbar_ColorForMap (top);
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bottom = Sbar_ColorForMap (bottom);
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if (sbar_centered)
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xofs = ((vid.width - 320) >> 1) + 113;
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else
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xofs = 113;
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draw_pic (view, 112, 0, rsb_teambord);
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Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top);
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Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom);
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// draw number
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f = s->frags;
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draw_smallnum (view, 108, 3, f, 1, top == 8);
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return;
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}
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// PGM 01/19/97 - team color drawing
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if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
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== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
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draw_pic (view, 112, 0, sb_face_invis_invuln);
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@ -674,14 +638,9 @@ draw_status_bar (view_t *view)
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draw_pic (view, 0, 0, sb_sbar);
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}
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static void
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draw_status (view_t *view)
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static inline void
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draw_armor (view_t *view)
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{
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if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
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draw_solo (view);
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return;
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}
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// armor
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if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
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draw_num (view, 24, 0, 666, 3, 1);
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} else {
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@ -694,15 +653,18 @@ draw_status (view_t *view)
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else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
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draw_pic (view, 0, 0, sb_armor[0]);
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}
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}
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// face
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draw_face (view);
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// health
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static inline void
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draw_health (view_t *view)
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{
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draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3,
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cl.stats[STAT_HEALTH] <= 25);
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}
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// ammo icon
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static inline void
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draw_ammo (view_t *view)
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{
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if (cl.stats[STAT_ITEMS] & IT_SHELLS)
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draw_pic (view, 224, 0, sb_ammo[0]);
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else if (cl.stats[STAT_ITEMS] & IT_NAILS)
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@ -714,6 +676,20 @@ draw_status (view_t *view)
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draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
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}
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static void
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draw_status (view_t *view)
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{
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if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
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draw_solo (view);
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return;
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}
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draw_armor (view);
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draw_face (view);
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draw_health (view);
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draw_ammo (view);
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}
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static void
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draw_rogue_weapons_sbar (view_t *view)
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{
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@ -725,14 +701,56 @@ draw_rogue_weapons_sbar (view_t *view)
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if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
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for (i = 0; i < 5; i++) {
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if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
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draw_pic (view, (i + 2) * 24, -16, rsb_weapons[i]);
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draw_pic (view, (i + 2) * 24, 0, rsb_weapons[i]);
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}
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}
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}
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}
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static void
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draw_rogue_items_sbar (view_t *view)
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draw_rogue_weapons_hud (view_t *view)
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{
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int flashon, i, x = 0;
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if (view->parent->gravity == grav_southeast)
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x = view->xlen - 24;
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for (i = 0; i < 7; i++) {
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if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
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flashon = calc_flashon (cl.item_gettime[i], IT_SHOTGUN << i);
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draw_subpic (view, x, i * 16, sb_weapons[flashon][i], 0, 0, 24, 16);
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if (flashon > 1)
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sb_updates = 0; // force update to remove flash
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}
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}
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for (i = 0; i < 5; i++) {
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//if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
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if (cl.stats[STAT_ITEMS] & (RIT_LAVA_NAILGUN << i)) {
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draw_pic (view, x, i * 16 + 112, rsb_weapons[i]);
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}
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}
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}
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static void
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draw_rogue_ammo_hud (view_t *view)
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{
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int i, count;
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qpic_t *pic;
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if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
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pic = rsb_invbar[0];
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else
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pic = rsb_invbar[1];
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for (i = 0; i < 4; i++) {
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count = cl.stats[STAT_SHELLS + i];
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draw_subpic (view, 0, i * 11, pic, 3 + (i * 48), 0, 42, 11);
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draw_smallnum (view, 7, i * 11, count, 0, 1);
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}
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}
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static void
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draw_rogue_items (view_t *view)
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{
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int i;
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float time;
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@ -742,7 +760,7 @@ draw_rogue_items_sbar (view_t *view)
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for (i = 0; i < 2; i++) {
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if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) {
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time = cl.item_gettime[29 + i];
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draw_pic (view, 288 + i * 16, -16, rsb_items[i]);
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draw_pic (view, 96 + i * 16, 0, rsb_items[i]);
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if (time && time > (cl.time - 2))
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sb_updates = 0;
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}
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@ -753,13 +771,51 @@ static void
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draw_rogue_inventory_sbar (view_t *view)
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{
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if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
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draw_pic (view, 0, -24, rsb_invbar[0]);
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draw_pic (view, 0, 0, rsb_invbar[0]);
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else
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draw_pic (view, 0, -24, rsb_invbar[1]);
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draw_pic (view, 0, 0, rsb_invbar[1]);
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draw_rogue_weapons_sbar (view);
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draw_ammo_sbar (view);
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draw_rogue_items_sbar (view);
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view_draw (view);
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}
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static void
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draw_rogue_face (view_t *view)
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{
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int top, bottom;
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scoreboard_t *s;
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// PGM 01/19/97 - team color drawing
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s = &cl.scores[cl.viewentity - 1];
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top = (s->colors & 0xf0);
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bottom = ((s->colors & 15) << 4);
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top = Sbar_ColorForMap (top);
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bottom = Sbar_ColorForMap (bottom);
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draw_pic (view, 112, 0, rsb_teambord);
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draw_fill (view, 113, 3, 22, 9, top);
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draw_fill (view, 113, 12, 22, 9, bottom);
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draw_smallnum (view, 108, 3, s->frags, 1, top == 8);
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}
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static void
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draw_rogue_status (view_t *view)
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{
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if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
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draw_solo (view);
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return;
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}
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draw_armor (view);
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// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
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if (cl.maxclients != 1 || teamplay->int_val > 3 || teamplay->int_val < 7)
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draw_rogue_face (view);
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else
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draw_face (view);
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draw_health (view);
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draw_ammo (view);
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}
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static void
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view_draw (view);
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}
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static void
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draw_rogue_status (view_t *view)
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{
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draw_pic (view, 0, 0, sb_sbar);
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// armor
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if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
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draw_num (view, 24, 0, 666, 3, 1);
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} else {
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draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3,
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cl.stats[STAT_ARMOR] <= 25);
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if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
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draw_pic (view, 0, 0, sb_armor[2]);
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else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
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draw_pic (view, 0, 0, sb_armor[1]);
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else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
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draw_pic (view, 0, 0, sb_armor[0]);
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}
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// face
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draw_face (view);
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// health
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draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3,
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cl.stats[STAT_HEALTH] <= 25);
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// ammo icon
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if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
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draw_pic (view, 224, 0, sb_ammo[0]);
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else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
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draw_pic (view, 224, 0, sb_ammo[1]);
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else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
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draw_pic (view, 224, 0, sb_ammo[2]);
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else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
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draw_pic (view, 224, 0, sb_ammo[3]);
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else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
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draw_pic (view, 224, 0, rsb_ammo[0]);
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else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
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draw_pic (view, 224, 0, rsb_ammo[1]);
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else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
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draw_pic (view, 224, 0, rsb_ammo[2]);
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draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
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}
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static void
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draw_hipnotic_status (view_t *view)
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{
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draw_status (view);
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if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
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if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
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draw_solo (view);
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return;
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}
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draw_armor (view);
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draw_face (view);
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draw_health (view);
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draw_ammo (view);
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if (cl.stats[STAT_ITEMS] & IT_KEY1)
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draw_pic (view, 209, 3, sb_items[0]);
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@ -1223,7 +1240,7 @@ init_hud_views (void)
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hud_armament_view = view_new (0, 48, 42, 156, grav_southeast);
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view = view_new (0, 0, 42, 44, grav_northeast);
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view = view_new (0, 0, 42, 112, grav_northeast);
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view->draw = draw_weapons_hud;
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view_add (hud_armament_view, view);
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@ -1370,23 +1387,97 @@ init_rogue_sbar_views (void)
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{
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view_t *view;
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sbar_view = hud_view = view_new (0, 0, 320, 48, grav_south);
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sbar_view = view_new (0, 0, 320, 48, grav_south);
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sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
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sbar_frags_view->draw = draw_frags;
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sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
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sbar_inventory_view->draw = draw_rogue_inventory_sbar;
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view = view_new (0, 0, 224, 16, grav_southwest);
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view->draw = draw_rogue_weapons_sbar;
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view_add (sbar_inventory_view, view);
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view = view_new (0, 0, 32, 8, grav_northwest);
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view->draw = draw_ammo_sbar;
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view_add (sbar_inventory_view, view);
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view = view_new (0, 0, 128, 16, grav_southeast);
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view->draw = draw_rogue_items;
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view_add (sbar_inventory_view, view);
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if (sbar_frags_view)
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view_add (sbar_inventory_view, sbar_frags_view);
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view_add (sbar_view, sbar_inventory_view);
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view = view_new (0, 0, 320, 24, grav_southwest);
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view->draw = draw_status_bar;
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view_add (sbar_view, view);
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view = view_new (0, 0, 320, 24, grav_southwest);
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view->draw = draw_rogue_status;
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view_add (hud_view, view);
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view_add (sbar_view, view);
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view = view_new (0, 0, 320, 24, grav_northwest);
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view->draw = draw_rogue_inventory_sbar;
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view_add (hud_view, view);
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if (vid.width > 320) {
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int l = (vid.width - 320) / 2;
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if (con_module)
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view_insert (con_module->data->console->view, hud_view, 0);
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view = view_new (-l, 0, l, 48, grav_southwest);
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view->draw = draw_tile;
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view->resize_y = 1;
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view_add (sbar_view, view);
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view = view_new (-l, 0, l, 48, grav_southeast);
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view->draw = draw_tile;
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view->resize_y = 1;
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view_add (sbar_view, view);
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}
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}
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static void
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init_rogue_hud_views (void)
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{
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view_t *view;
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hud_view = view_new (0, 0, 320, 48, grav_south);
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hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
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hud_frags_view->draw = draw_frags;
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hud_view->resize_y = 1;
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hud_armament_view = view_new (0, 48, 42, 236, grav_southeast);
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view = view_new (0, 0, 42, 192, grav_northeast);
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view->draw = draw_rogue_weapons_hud;
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view_add (hud_armament_view, view);
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view = view_new (0, 0, 42, 44, grav_southeast);
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view->draw = draw_rogue_ammo_hud;
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view_add (hud_armament_view, view);
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hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
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view_add (hud_view, hud_inventory_view);
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view = view_new (0, 0, 320, 24, grav_southwest);
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view->draw = draw_rogue_status;
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view_add (hud_view, view);
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view = view_new (0, 0, 128, 16, grav_southeast);
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view->draw = draw_rogue_items;
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view_add (hud_inventory_view, view);
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if (hud_frags_view)
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view_add (hud_inventory_view, hud_frags_view);
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view = view_new (0, 0, vid.conwidth, 48, grav_south);
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view_add (view, hud_view);
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hud_view = view;
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view_add (hud_view, hud_armament_view);
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if (con_module)
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view_insert (con_module->data->console->view, hud_view, 0);
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}
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static void
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