Clean out some dead code and vars from the registered checks.

The data needed for the checks has been gone from QF for a very long time
(since Jan 2000), and good riddance to it, really: I suspect it's in
violation of id's copyright on the game data (ok, it might be fair use, but
still...).
This commit is contained in:
Bill Currie 2013-02-19 12:51:09 +09:00
parent 6d7f747577
commit ad7834631c
2 changed files with 0 additions and 8 deletions

View file

@ -44,7 +44,6 @@ cvar_t *registered;
cvar_t *cmdline;
int static_registered = 1;
/*
Game_CheckRegistered
@ -56,7 +55,6 @@ int static_registered = 1;
static void
Game_CheckRegistered (void)
{
unsigned short check[128];
QFile *h;
QFS_FOpenFile ("gfx/pop.lmp", &h);
@ -64,7 +62,6 @@ Game_CheckRegistered (void)
if (h) {
static_registered = 1;
Qread (h, check, sizeof (check));
Qclose (h);
}

View file

@ -46,11 +46,8 @@
#include "game.h"
#include "server.h"
cvar_t *registered;
int static_registered = 1; // only for startup check, then set
qboolean com_modified; // set true if using non-id files
/*
Game_CheckRegistered
@ -63,7 +60,6 @@ qboolean com_modified; // set true if using non-id files
static void
Game_CheckRegistered (void)
{
unsigned short check[128];
QFile *h;
QFS_FOpenFile ("gfx/pop.lmp", &h);
@ -71,7 +67,6 @@ Game_CheckRegistered (void)
if (h) {
static_registered = 1;
Qread (h, check, sizeof (check));
Qclose (h);
}