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https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-21 18:01:15 +00:00
Clean out some dead code and vars from the registered checks.
The data needed for the checks has been gone from QF for a very long time (since Jan 2000), and good riddance to it, really: I suspect it's in violation of id's copyright on the game data (ok, it might be fair use, but still...).
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6d7f747577
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2 changed files with 0 additions and 8 deletions
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@ -44,7 +44,6 @@ cvar_t *registered;
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cvar_t *cmdline;
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int static_registered = 1;
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/*
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Game_CheckRegistered
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@ -56,7 +55,6 @@ int static_registered = 1;
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static void
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Game_CheckRegistered (void)
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{
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unsigned short check[128];
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QFile *h;
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QFS_FOpenFile ("gfx/pop.lmp", &h);
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@ -64,7 +62,6 @@ Game_CheckRegistered (void)
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if (h) {
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static_registered = 1;
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Qread (h, check, sizeof (check));
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Qclose (h);
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}
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@ -46,11 +46,8 @@
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#include "game.h"
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#include "server.h"
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cvar_t *registered;
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int static_registered = 1; // only for startup check, then set
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qboolean com_modified; // set true if using non-id files
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/*
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Game_CheckRegistered
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@ -63,7 +60,6 @@ qboolean com_modified; // set true if using non-id files
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static void
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Game_CheckRegistered (void)
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{
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unsigned short check[128];
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QFile *h;
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QFS_FOpenFile ("gfx/pop.lmp", &h);
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@ -71,7 +67,6 @@ Game_CheckRegistered (void)
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if (h) {
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static_registered = 1;
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Qread (h, check, sizeof (check));
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Qclose (h);
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}
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