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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
[client] Implement hipnotic and rogue items
This involved disabling sigils for hipnotic and rogue (not used), adjusting the number of items views, and moving the two keys views for hipnotic. Rogue is not yet using the correct status bar pics.
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a91ae7aeb9
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1 changed files with 41 additions and 209 deletions
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@ -212,8 +212,12 @@ static view_def_t sbar_defs[] = {
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{0, { 0, 0, 8, 16}, grav_northwest, &sbar_sigils, 4, 8, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_armor, 4, 24, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_ammo, 4, 24, 0},
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{0, { 0, 0, 16, 16}, grav_northwest, &sbar_items, 6, 16, 0},
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// hipnotic and rogue have 8 item slots and no sigils, so the two extra
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// items overlap the sigils view
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{0, { 0, 0, 16, 16}, grav_northwest, &sbar_items, 8, 16, 0},
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{0, { 0, 0, 24, 16}, grav_northwest, &sbar_weapons, 7, 24, 0},
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// hipnotic adds two extra weapons that overlapp the keys views (which
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// get moved for hipnotic).
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{0, { 0, 0,176, 16}, grav_northwest, &sbar_weapons, 2, 24, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_health, 3, 24, 0},
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{0, {10, 0, 24, 8}, grav_northwest, &sbar_miniammo, 4, 48, 0},
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@ -286,7 +290,8 @@ static qpic_t *sb_ammo[4];
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static qpic_t *sb_sigil[4];
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static qpic_t *sb_armor[3];
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// 0 is owned, 1-5 are flashes
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static qpic_t *sb_items[6][32];
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static int sb_item_count;
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static qpic_t *sb_items[8][32];
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static qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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@ -301,16 +306,9 @@ static qboolean sb_showteamscores;
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static int sb_lines; // scan lines to draw
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static qpic_t *rsb_invbar[2];
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static qpic_t *rsb_items[2];
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static qpic_t *rsb_ammo[3];
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static qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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// MED 01/04/97 added two more weapons + 3
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// alternates for grenade launcher
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//static int hipweapons[4] =
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// { HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT };
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qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array
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//static qboolean largegame = false;
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char *fs_fraglog;
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@ -527,9 +525,13 @@ draw_weapons (view_t view)
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static void
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draw_items (view_t view)
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{
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for (int i = 0; i < 6; i++) {
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static byte ind_map[2][8] = {
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{ 17, 18, 19, 20, 21, 22, 25, 26 }, // id/hipnotic
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{ 17, 18, 19, 20, 21, 22, 29, 30 }, // rogue
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};
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for (int i = 0; i < sb_item_count; i++) {
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view_t item = View_GetChild (view, i);
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int item_ind = 17 + i;
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int item_ind = ind_map[sb_game][i];
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if (sbar_stats[STAT_ITEMS] & (1 << item_ind)) {
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int flashon = calc_flashon (sbar_item_gettime[item_ind],
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-1, 1);
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@ -1042,26 +1044,6 @@ draw_rogue_ammo_hud (view_t *view)
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#endif
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}
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static void __attribute__((used))
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draw_rogue_items (view_t *view)
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{
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#if 0
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int i;
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float time;
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draw_items (view);
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for (i = 0; i < 2; i++) {
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if (sbar_stats[STAT_ITEMS] & (1 << (29 + i))) {
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time = sbar_item_gettime[29 + i];
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draw_pic (view, 96 + i * 16, 0, rsb_items[i]);
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if (time && time > (sbar_time - 2))
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sb_updates = 0;
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}
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}
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#endif
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}
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static void __attribute__((used))
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draw_rogue_inventory_sbar (view_t *view)
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{
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@ -1141,65 +1123,6 @@ draw_rogue_status (view_t *view)
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#endif
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}
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static void __attribute__((used))
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draw_hipnotic_items (view_t *view)
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{
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#if 0
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int i;
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float time;
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// items
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for (i = 2; i < 6; i++) {
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if (sbar_stats[STAT_ITEMS] & (1 << (17 + i))) {
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time = sbar_item_gettime[17 + i];
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draw_pic (view, 192 + i * 16, 0, sb_items[i]);
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if (time && time > sbar_time - 2)
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sb_updates = 0;
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}
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}
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// hipnotic items
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for (i = 0; i < 2; i++) {
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if (sbar_stats[STAT_ITEMS] & (1 << (24 + i))) {
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time = sbar_item_gettime[24 + i];
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draw_pic (view, 288 + i * 16, 0, hsb_items[i]);
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if (time && time > (sbar_time - 2))
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sb_updates = 0;
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}
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}
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#endif
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}
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static void __attribute__((used))
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draw_hipnotic_inventory_sbar (view_t *view)
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{
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#if 0
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draw_pic (view, 0, 0, sb_ibar);
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view_draw (view);
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#endif
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}
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static void __attribute__((used))
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draw_hipnotic_status (view_t *view)
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{
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#if 0
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if (sbar_showscores || sbar_stats[STAT_HEALTH] <= 0) {
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draw_solo (view);
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return;
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}
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draw_armor (view);
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draw_face (view);
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draw_health (view);
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draw_ammo (view);
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if (sbar_stats[STAT_ITEMS] & IT_KEY1)
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draw_pic (view, 209, 3, sb_items[0]);
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if (sbar_stats[STAT_ITEMS] & IT_KEY2)
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draw_pic (view, 209, 12, sb_items[1]);
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#endif
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}
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static void
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setup_frags (view_t frags, int player)
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{
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@ -2009,7 +1932,10 @@ static void
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update_items (int stat)
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{
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set_update (sbar_items, draw_items);//FIXME
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set_update (sbar_sigils, draw_sigils);//FIXME
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if (sb_item_count < 7) {
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// hipnotic and rogue don't use sigils
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set_update (sbar_sigils, draw_sigils);//FIXME
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}
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set_update (sbar_weapons, draw_weapons);//FIXME
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}
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@ -2324,122 +2250,21 @@ init_sbar_views (void)
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write_charbuff (solo_secrets, 0, 0, "Secrets :xxx /xxx");
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solo_time = Draw_CreateBuffer (12, 1);
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solo_name = Draw_CreateBuffer (20, 1);
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}
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#if 0
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static void
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init_hipnotic_sbar_views (void)
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{
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view_t *view;
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sbar_view = view_new (0, 0, 320, 48, grav_south);
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sbar_frags_view = view_new (0, 0, 130, 8, grav_northeast);
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sbar_frags_view->draw = draw_frags;
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sbar_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
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sbar_inventory_view->draw = draw_hipnotic_inventory_sbar;
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view = view_new (0, 0, 224, 16, grav_southwest);
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view->draw = draw_hipnotic_weapons_sbar;
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view_add (sbar_inventory_view, view);
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view = view_new (0, 0, 32, 8, grav_northwest);
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view->draw = draw_ammo_sbar;
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view_add (sbar_inventory_view, view);
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view = view_new (0, 0, 96, 16, grav_southeast);
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view->draw = draw_hipnotic_items;
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view_add (sbar_inventory_view, view);
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view = view_new (0, 0, 32, 16, grav_southeast);
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view->draw = draw_sigils;
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view_add (sbar_inventory_view, view);
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if (sbar_frags_view)
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view_add (sbar_inventory_view, sbar_frags_view);
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view_add (sbar_view, sbar_inventory_view);
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view = view_new (0, 0, 320, 24, grav_southwest);
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view->draw = draw_status_bar;
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view_add (sbar_view, view);
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view = view_new (0, 0, 320, 24, grav_southwest);
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view->draw = draw_hipnotic_status;
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view_add (sbar_view, view);
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if (cl_screen_view->xlen > 320) {
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int l = (cl_screen_view->xlen - 320) / 2;
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view = view_new (-l, 0, l, 48, grav_southwest);
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view->draw = draw_tile;
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view->resize_y = 1;
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view_add (sbar_view, view);
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view = view_new (-l, 0, l, 48, grav_southeast);
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view->draw = draw_tile;
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view->resize_y = 1;
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view_add (sbar_view, view);
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sb_item_count = 6;
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if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
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sb_item_count = 8;
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// adjust key view locations and sizes
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for (int i = 0; i < 2; i++) {
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view_t v = View_GetChild (sbar_items, i);
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View_SetPos (v, 16, 16 + 3 + 9 * i);
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View_SetLen (v, 16, 9);
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}
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}
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if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
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sb_item_count = 8;
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}
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}
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#endif
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#if 0
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static void
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init_hipnotic_hud_views (void)
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{
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view_t *view;
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hud_view = view_new (0, 0, 320, 48, grav_south);
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hud_frags_view = view_new (0, 0, 130, 8, grav_northeast);
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hud_frags_view->draw = draw_frags;
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hud_view->resize_y = 1;
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if (cl_screen_view->ylen < 252) {
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hud_armament_view = view_new (0, min (cl_screen_view->ylen - 160, 48),
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66, 160, grav_southeast);
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} else {
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hud_armament_view = view_new (0, 48, 42, 204, grav_southeast);
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}
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view = view_new (0, 0, 24, 160, grav_northeast);
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view->draw = draw_hipnotic_weapons_hud;
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view_add (hud_armament_view, view);
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view = view_new (0, 0, 42, 44, grav_southeast);
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view->draw = draw_ammo_hud;
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view_add (hud_armament_view, view);
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hud_inventory_view = view_new (0, 0, 320, 24, grav_northwest);
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view_add (hud_view, hud_inventory_view);
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view = view_new (0, 0, 320, 24, grav_southwest);
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view->draw = draw_hipnotic_status;
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view_add (hud_view, view);
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view = view_new (0, 0, 96, 16, grav_southeast);
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view->draw = draw_hipnotic_items;
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view_add (hud_inventory_view, view);
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view = view_new (0, 0, 32, 16, grav_southeast);
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view->draw = draw_sigils;
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view_add (hud_inventory_view, view);
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if (hud_frags_view)
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view_add (hud_inventory_view, hud_frags_view);
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view = view_new (0, 0, cl_screen_view->xlen, 48, grav_south);
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view->resize_x = 1;
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view_add (view, hud_view);
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hud_view = view;
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view_add (hud_view, hud_armament_view);
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view_insert (hud_main_view, hud_view, 0);
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}
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#endif
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#if 0
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static void
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@ -2645,7 +2470,7 @@ load_pics (void)
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sb_items[0][3] = r_funcs->Draw_PicFromWad ("sb_invuln");
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sb_items[0][4] = r_funcs->Draw_PicFromWad ("sb_suit");
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sb_items[0][5] = r_funcs->Draw_PicFromWad ("sb_quad");
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for (int i = 1; i <= 5; i++) {
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for (int i = 1; i < 6; i++) {
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sb_items[i][0] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key1", i));
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sb_items[i][1] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key2", i));
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sb_items[i][2] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invis", i));
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@ -2711,8 +2536,8 @@ load_pics (void)
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// r_funcs->Draw_PicFromWad (va (0, "inva%i_prox", i + 1));
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}
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hsb_items[0] = r_funcs->Draw_PicFromWad ("sb_wsuit");
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hsb_items[1] = r_funcs->Draw_PicFromWad ("sb_eshld");
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sb_items[0][6] = r_funcs->Draw_PicFromWad ("sb_wsuit");
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sb_items[0][7] = r_funcs->Draw_PicFromWad ("sb_eshld");
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}
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// FIXME: MISSIONHUD
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@ -2735,8 +2560,8 @@ load_pics (void)
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sb_weapons[i][11].pic = sb_weapons[0][11].pic;
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}
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rsb_items[0] = r_funcs->Draw_PicFromWad ("r_shield1");
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rsb_items[1] = r_funcs->Draw_PicFromWad ("r_agrav1");
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sb_items[0][6] = r_funcs->Draw_PicFromWad ("r_shield1");
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sb_items[0][7] = r_funcs->Draw_PicFromWad ("r_agrav1");
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// PGM 01/19/97 - team color border
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rsb_teambord = r_funcs->Draw_PicFromWad ("r_teambord");
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@ -2755,6 +2580,13 @@ load_pics (void)
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}
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}
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}
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for (int i = 1; i < 6; i++) {
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for (int j = 0; j < 32; j++) {
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if (!sb_items[i][j]) {
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sb_items[i][j] = sb_items[0][j];
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}
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}
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}
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}
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static void
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