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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
get the gl packages to be made (HAVE_GLX and HAVE_SGL died)
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parent
0dbb023ff9
commit
ac0d2738c1
1 changed files with 6 additions and 30 deletions
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@ -3,11 +3,8 @@
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%define release 1
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%define builddir $RPM_BUILD_DIR/%{name}-%{version}
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%define HAVE_3DFX '@HAVE_3DFX@'
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%define HAVE_FBDEV '@HAVE_FBDEV@'
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%define HAVE_GLX '@HAVE_GLX@'
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%define HAVE_SDL '@HAVE_SDL@'
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%define HAVE_SGL '@HAVE_SGL@'
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%define HAVE_SVGA '@HAVE_SVGA@'
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%define HAVE_X11 '@HAVE_X@'
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@ -70,14 +67,6 @@ Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%if "%{HAVE_3DFX}"=="'yes'"
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%package 3dfx
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Summary: QuakeForge 3D game engine - 3dfx client
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Group: Amusements/Games
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#Requires:
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%description 3dfx
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%endif
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%if "%{HAVE_FBDEV}"=="'yes'"
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%package fbdev
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Summary: QuakeForge 3D game engine - fbdev client
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@ -90,7 +79,7 @@ remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_GLX}"=="'yes'"
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%if "%{HAVE_X11}"=="'yes'"
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%package glx
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Summary: QuakeForge 3D game engine - glx client
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Group: Amusements/Games
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@ -126,7 +115,7 @@ remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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%endif
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%if "%{HAVE_SGL}"=="'yes'"
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%if "%{HAVE_SDL}"=="'yes'"
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%package sgl
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Summary: QuakeForge 3D game engine - SDL-GL client
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Group: Amusements/Games
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@ -317,14 +306,6 @@ rm -rf $RPM_BUILD_ROOT
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%files master
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%attr(-,root,root) %{_prefix}/bin/qw-master
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%if "%{HAVE_3DFX}"=="'yes'"
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%files 3dfx
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%attr(-,root,root) %{_prefix}/bin/qw-client-3dfx
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%attr(-,root,root) %{_prefix}/bin/nq-3dfx
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%attr(-,root,root) %{_prefix}/lib/libQFtdfx.so.1
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%attr(-,root,root) %{_prefix}/lib/libQFtdfx.so.1.0.0
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%endif
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%if "%{HAVE_FBDEV}"=="'yes'"
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%files fbdev
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%attr(-,root,root) %{_prefix}/bin/qw-client-fbdev
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@ -333,7 +314,7 @@ rm -rf $RPM_BUILD_ROOT
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%attr(-,root,root) %{_prefix}/lib/libQFfbdev.so.1.0.0
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%endif
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%if "%{HAVE_GLX}"=="'yes'"
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%if "%{HAVE_X11}"=="'yes'"
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%files glx
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%attr(-,root,root) %{_prefix}/bin/qw-client-glx
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%attr(-,root,root) %{_prefix}/bin/nq-glx
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@ -357,7 +338,7 @@ rm -rf $RPM_BUILD_ROOT
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%attr(-,root,root) %{_prefix}/lib/libQFsdl32.so.1.0.0
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%endif
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%if "%{HAVE_SGL}"=="'yes'"
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%if "%{HAVE_SDL}"=="'yes'"
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%files sgl
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%attr(-,root,root) %{_prefix}/bin/qw-client-sgl
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%attr(-,root,root) %{_prefix}/bin/nq-sgl
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@ -421,11 +402,6 @@ rm -rf $RPM_BUILD_ROOT
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%endif
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%files devel
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%if "%{HAVE_3DFX}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQF3dfx.a
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%attr(-,root,root) %{_prefix}/lib/libQF3dfx.la
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%attr(-,root,root) %{_prefix}/lib/libQF3dfx.so
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%endif
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%attr(-,root,root) %{_prefix}/lib/libQFcd.a
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%attr(-,root,root) %{_prefix}/lib/libQFcd.la
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%attr(-,root,root) %{_prefix}/lib/libQFcd.so
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@ -441,7 +417,7 @@ rm -rf $RPM_BUILD_ROOT
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%attr(-,root,root) %{_prefix}/lib/libQFgib.a
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%attr(-,root,root) %{_prefix}/lib/libQFgib.la
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%attr(-,root,root) %{_prefix}/lib/libQFgib.so
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%if "%{HAVE_GLX}"=="'yes'"
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%if "%{HAVE_X11}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFglx.a
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%attr(-,root,root) %{_prefix}/lib/libQFglx.la
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%attr(-,root,root) %{_prefix}/lib/libQFglx.so
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@ -467,7 +443,7 @@ rm -rf $RPM_BUILD_ROOT
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%attr(-,root,root) %{_prefix}/lib/libQFsdl.la
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%attr(-,root,root) %{_prefix}/lib/libQFsdl.so
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%endif
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%if "%{HAVE_SGL}"=="'yes'"
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%if "%{HAVE_SDL}"=="'yes'"
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%attr(-,root,root) %{_prefix}/lib/libQFsgl.a
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%attr(-,root,root) %{_prefix}/lib/libQFsgl.la
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%attr(-,root,root) %{_prefix}/lib/libQFsgl.so
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