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[sw] Make worldent local static
It being on the stack was a bad idea as R_RenderWorld returns before the scans are rendered and thus the entity pointer winds up pointing to abandoned stack space.
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@ -521,7 +521,7 @@ R_RenderWorld (void)
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{
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{
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int i;
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int i;
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btofpoly_t btofpolys[MAX_BTOFPOLYS];
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btofpoly_t btofpolys[MAX_BTOFPOLYS];
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entity_t worldent = {};
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static entity_t worldent = {};
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entity_t *ent = &worldent;
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entity_t *ent = &worldent;
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mod_brush_t *brush = &r_refdef.worldmodel->brush;
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mod_brush_t *brush = &r_refdef.worldmodel->brush;
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swbspctx_t bspctx = {
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swbspctx_t bspctx = {
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