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More stuff
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TODO
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TODO
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@ -40,6 +40,16 @@ o doublesize modes (eg, render in 320x240 but display in 640x480)
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? transmit nails as source/direction/speed/time rather than direction/location, to improve delta compression
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? custom particle explosions (doable via csqc)
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These are explained better in doc/ideas/rhamph.txt:
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? portal vis system
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? remappable portals
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? room duplication
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? randomly generated maps
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? variable detail models
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? skeltal model animations
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? Inverse kinematics
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? variable detail walls
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Future directory tree:
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o todo
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X done (a parent dir is not done until its children are done:)
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